Move SoulNetwork to UUID system
*Should* work correctly. As for all major changes, needs to be thoroughly tested.
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14 changed files with 112 additions and 49 deletions
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@ -22,7 +22,7 @@ public class RitualTest extends Ritual {
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone) {
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EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
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EntityPlayer player = PlayerHelper.getPlayerFromUUID(masterRitualStone.getOwner());
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if (player != null)
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player.addChatComponentMessage(new ChatComponentText("effect performed"));
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@ -30,7 +30,7 @@ public class RitualTest extends Ritual {
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@Override
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
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EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
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EntityPlayer player = PlayerHelper.getPlayerFromUUID(masterRitualStone.getOwner());
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if (player != null)
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player.addChatComponentMessage(new ChatComponentText("ritual stopped - " + breakType.name()));
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