Move SoulNetwork to UUID system

*Should* work correctly. As for all major changes, needs to be
thoroughly tested.
This commit is contained in:
Nick 2015-12-28 20:13:11 -08:00
parent 8edb8a45e6
commit 24058d7350
14 changed files with 112 additions and 49 deletions

View file

@ -22,7 +22,7 @@ public class RitualTest extends Ritual {
@Override
public void performRitual(IMasterRitualStone masterRitualStone) {
EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
EntityPlayer player = PlayerHelper.getPlayerFromUUID(masterRitualStone.getOwner());
if (player != null)
player.addChatComponentMessage(new ChatComponentText("effect performed"));
@ -30,7 +30,7 @@ public class RitualTest extends Ritual {
@Override
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
EntityPlayer player = PlayerHelper.getPlayerFromUsername(masterRitualStone.getOwner());
EntityPlayer player = PlayerHelper.getPlayerFromUUID(masterRitualStone.getOwner());
if (player != null)
player.addChatComponentMessage(new ChatComponentText("ritual stopped - " + breakType.name()));