Move SoulNetwork to UUID system
*Should* work correctly. As for all major changes, needs to be thoroughly tested.
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8edb8a45e6
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24058d7350
14 changed files with 112 additions and 49 deletions
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@ -54,16 +54,16 @@ public class ItemBloodOrb extends ItemBindable implements IBloodOrb, IBindable {
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if (PlayerHelper.isFakePlayer(player))
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return stack;
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if (Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_NAME)))
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if (Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)))
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return stack;
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if (world.isRemote)
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return stack;
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if (stack.getTagCompound().getString(Constants.NBT.OWNER_NAME).equals(PlayerHelper.getUsernameFromPlayer(player)))
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NetworkHelper.setMaxOrb(NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(Constants.NBT.OWNER_NAME), world), getOrbLevel(stack.getItemDamage()));
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if (stack.getTagCompound().getString(Constants.NBT.OWNER_UUID).equals(PlayerHelper.getUsernameFromPlayer(player)))
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NetworkHelper.setMaxOrb(NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID), world), getOrbLevel(stack.getItemDamage()));
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NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(Constants.NBT.OWNER_NAME), world).addLifeEssence(200, getMaxEssence(stack.getItemDamage()));
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NetworkHelper.getSoulNetwork(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID), world).addLifeEssence(200, getMaxEssence(stack.getItemDamage()));
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hurtPlayer(player, 200);
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return stack;
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}
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