Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades
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44617fac50
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23f8f23006
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@ -1,3 +1,8 @@
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Version 2.0.2-48
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- Fixed a stupid bug by a stupid Way
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Version 2.0.2-47
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Version 2.0.2-47
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@ -0,0 +1,61 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { -50 };
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public static final int[] slownessDuration = new int[] { 30 * 20 };
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public LivingArmourUpgradeSlowness(int level)
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{
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super(level);
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 1, 0, true, false));
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.slowness";
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}
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@Override
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public int getMaxTier()
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{
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return 1;
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "slowness";
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}
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}
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@ -36,6 +36,7 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSlowness;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
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@ -85,5 +86,6 @@ public class ModArmourTrackers
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
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}
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}
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}
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}
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@ -12,7 +12,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
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public boolean isActive = false;
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public boolean isActive = false;
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public int activeCounter = 0;
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public int activeCounter = 0;
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private String key = "";
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private String key = "empty";
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private AlchemyArrayEffect arrayEffect;
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private AlchemyArrayEffect arrayEffect;
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public TileAlchemyArray()
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public TileAlchemyArray()
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@ -71,7 +71,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
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isActive = false;
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isActive = false;
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activeCounter = 0;
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activeCounter = 0;
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arrayEffect = null;
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arrayEffect = null;
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key = null;
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key = "empty";
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}
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}
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}
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}
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@ -365,6 +365,7 @@ tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
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tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
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tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
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tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
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tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
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tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
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tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
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tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
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tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
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