Fixed a stupid bug by a stupid Way. Also work on negative Living Armour Upgrades

This commit is contained in:
WayofTime 2016-06-27 15:07:00 -04:00
parent 44617fac50
commit 23f8f23006
5 changed files with 71 additions and 2 deletions

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@ -1,3 +1,8 @@
------------------------------------------------------
Version 2.0.2-48
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- Fixed a stupid bug by a stupid Way
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Version 2.0.2-47 Version 2.0.2-47
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@ -0,0 +1,61 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { -50 };
public static final int[] slownessDuration = new int[] { 30 * 20 };
public LivingArmourUpgradeSlowness(int level)
{
super(level);
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 1, 0, true, false));
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.slowness";
}
@Override
public int getMaxTier()
{
return 1;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "slowness";
}
}

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@ -36,6 +36,7 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSlowness;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSolarPowered;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSprintAttack;
@ -85,5 +86,6 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCriticalStrike(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeElytra(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
} }
} }

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@ -12,7 +12,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
public boolean isActive = false; public boolean isActive = false;
public int activeCounter = 0; public int activeCounter = 0;
private String key = ""; private String key = "empty";
private AlchemyArrayEffect arrayEffect; private AlchemyArrayEffect arrayEffect;
public TileAlchemyArray() public TileAlchemyArray()
@ -71,7 +71,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
isActive = false; isActive = false;
activeCounter = 0; activeCounter = 0;
arrayEffect = null; arrayEffect = null;
key = null; key = "empty";
} }
} }

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@ -365,6 +365,7 @@ tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s