diff --git a/changelog.txt b/changelog.txt index ea5663a4..cd0043e5 100644 --- a/changelog.txt +++ b/changelog.txt @@ -5,6 +5,7 @@ Version 2.0.3-54 - Fixed the Hellfire Forge so that swapping Tartaric gems will not give free stuff. - Added the Potion Flask and a few of the potion effects - max amount of effects that can be added to a single flask is currently 3. - Fixed the Aura gauge not resetting in chunks that do not have any Aura +- Added tooltips for the progress to the next upgrade for Living Armour (hold shift + M) ------------------------------------------------------ Version 2.0.3-53 diff --git a/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java b/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java index 24721d71..f882232e 100644 --- a/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java +++ b/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java @@ -297,6 +297,10 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP } tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.upgrade.points", armour.totalUpgradePoints, armour.maxUpgradePoints)); + if (!(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))) + { + tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.extraExtraInfo")); + } } super.addInformation(stack, player, tooltip, advanced); diff --git a/src/main/resources/assets/bloodmagic/lang/en_US.lang b/src/main/resources/assets/bloodmagic/lang/en_US.lang index b3e90b5b..d3d23af6 100644 --- a/src/main/resources/assets/bloodmagic/lang/en_US.lang +++ b/src/main/resources/assets/bloodmagic/lang/en_US.lang @@ -381,6 +381,8 @@ tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100) tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s +tooltip.BloodMagic.livingArmour.extraExtraInfo=&9-Hold shift + M for progress info- + tooltip.BloodMagic.will=Will Quality: %1$,.2f tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential. tooltip.BloodMagic.sentientAxe.desc=Uses demon will to unleash its full potential.