diff --git a/build.properties b/build.properties index 8f56cee3..77cdf2a0 100644 --- a/build.properties +++ b/build.properties @@ -1,5 +1,5 @@ # -#Tue May 26 22:02:07 EDT 2015 +#Wed May 27 10:11:54 EDT 2015 mod_name=BloodMagic forge_version=10.13.3.1374-1.7.10 ccc_version=1.0.4.29 @@ -9,5 +9,5 @@ guideapi_version=1.0.0-16 package_group=com.wayoftime.bloodmagic mod_version=1.3.2aBeta minetweaker_version=Dev-1.7.10-3.0.9B -build_number=16 mc_version=1.7.10 +build_number=17 diff --git a/src/main/java/WayofTime/alchemicalWizardry/AlchemicalWizardry.java b/src/main/java/WayofTime/alchemicalWizardry/AlchemicalWizardry.java index cd753743..2635c6cd 100644 --- a/src/main/java/WayofTime/alchemicalWizardry/AlchemicalWizardry.java +++ b/src/main/java/WayofTime/alchemicalWizardry/AlchemicalWizardry.java @@ -1522,7 +1522,7 @@ public class AlchemicalWizardry Rituals.registerRitual("AW035PhantomHands", 1, 10000, new RitualEffectItemRouting(), "Orchestra of the Phantom Hands"); - Rituals.registerRitual("AW036SphereIsland", 2, 10000, new RitualEffectSphereCreator(), "Birth of the Bastion"); + Rituals.registerRitual("AW036SphereIsland", 2, 10000, new RitualEffectSphereCreator(), "Blood of the New Moon"); //Rituals.registerRitual(1,100,new RitualEffectApiaryOverclock(),"Apiary Overclock")); } diff --git a/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java b/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java index 48746d79..838ebb7b 100644 --- a/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java +++ b/src/main/java/WayofTime/alchemicalWizardry/common/book/BloodMagicGuide.java @@ -35,6 +35,7 @@ public class BloodMagicGuide registerRitualBook(); registerDemonBook(); registerSpellBook(); + registerAlchemyBook(); bloodMagicGuide = new Book(categories, "guide.BloodMagic.book.title", "guide.BloodMagic.welcomeMessage", "guide.BloodMagic.book.name", new Color(190, 10, 0)); GuideRegistry.registerBook(bloodMagicGuide); @@ -598,6 +599,10 @@ public class BloodMagicGuide stallingRitualPages.add(new PageUnlocImage("", new ResourceLocation("alchemicalwizardry:textures/misc/screenshots/rituals/StallingOmega.png"), true)); stallingRitualPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.rituals.stallingRitual"))); entries.add(new EntryUniText(stallingRitualPages, "guide.BloodMagic.entryName.rituals.stallingRitual")); + + ArrayList newMoonRitualPages = new ArrayList(); + newMoonRitualPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.rituals.newMoonRitual"))); + entries.add(new EntryUniText(newMoonRitualPages, "guide.BloodMagic.entryName.rituals.newMoonRitual")); categories.add(new CategoryItemStack(entries, "guide.BloodMagic.category.rituals", new ItemStack(ModBlocks.blockMasterStone))); } @@ -728,4 +733,93 @@ public class BloodMagicGuide categories.add(new CategoryItemStack(entries, "guide.BloodMagic.category.spells", new ItemStack(ModItems.itemComplexSpellCrystal))); } + + public static void registerAlchemyBook() + { + List entries = new ArrayList(); + + ArrayList fatedMeetingPages = new ArrayList(); + fatedMeetingPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.fatedMeeting"))); + entries.add(new EntryUniText(fatedMeetingPages, "guide.BloodMagic.entryName.alchemy.fatedMeeting")); + + ArrayList firstStepsPages = new ArrayList(); + firstStepsPages.add(new PageOrbRecipe(RecipeHolder.alchemySetRecipe)); + firstStepsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.firstSteps"))); + entries.add(new EntryUniText(firstStepsPages, "guide.BloodMagic.entryName.alchemy.firstSteps")); + + ArrayList chemistrySetPages = new ArrayList(); + for(int i=1; i<=10; i++) + chemistrySetPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.chemistrySet." + i))); + entries.add(new EntryUniText(chemistrySetPages, "guide.BloodMagic.entryName.alchemy.chemistrySet")); + + ArrayList incensePages = new ArrayList(); + incensePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.incense.1"))); + incensePages.add(new PageIRecipe(RecipeHolder.crucibleRecipe)); + incensePages.add(new PageIRecipe(RecipeHolder.woodAshRecipe)); + incensePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.incense.2"))); + incensePages.add(new PageIRecipe(RecipeHolder.byrrusRecipe)); + incensePages.add(new PageIRecipe(RecipeHolder.livensRecipe)); + incensePages.add(new PageIRecipe(RecipeHolder.virRecipe)); + incensePages.add(new PageIRecipe(RecipeHolder.purpuraRecipe)); + incensePages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.incense.3"))); + entries.add(new EntryUniText(incensePages, "guide.BloodMagic.entryName.alchemy.incense")); + + ArrayList potionsPages = new ArrayList(); + potionsPages.add(new PageAltarRecipe(RecipeHolder.flaskRecipe)); + potionsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.potions"))); + entries.add(new EntryUniText(potionsPages, "guide.BloodMagic.entryName.alchemy.potions")); + + ArrayList reagentRevolutionPages = new ArrayList(); + for(int i=1; i<=8; i++) + reagentRevolutionPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentRevolution." + i))); + entries.add(new EntryUniText(reagentRevolutionPages, "guide.BloodMagic.entryName.alchemy.reagentRevolution")); + + ArrayList newPotionsPages = new ArrayList(); + newPotionsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.newPotions"))); + entries.add(new EntryUniText(newPotionsPages, "guide.BloodMagic.entryName.alchemy.newPotions")); + + ArrayList soulSandPages = new ArrayList(); + soulSandPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.soulSand"))); + entries.add(new EntryUniText(soulSandPages, "guide.BloodMagic.entryName.alchemy.soulSand")); + + ArrayList timeGoesByPages = new ArrayList(); + timeGoesByPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.timeGoesBy"))); + entries.add(new EntryUniText(timeGoesByPages, "guide.BloodMagic.entryName.alchemy.timeGoesBy")); + + ArrayList catalystsPages = new ArrayList(); + catalystsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.catalysts"))); + entries.add(new EntryUniText(catalystsPages, "guide.BloodMagic.entryName.alchemy.catalysts")); + + ArrayList activationCrystalPages = new ArrayList(); + activationCrystalPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.activationCrystal"))); + entries.add(new EntryUniText(activationCrystalPages, "guide.BloodMagic.entryName.alchemy.activationCrystal")); + + ArrayList reagentSystemPages = new ArrayList(); + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.1"))); + reagentSystemPages.add(new PageIRecipe(RecipeHolder.calcinatorRecipe)); + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.2"))); + reagentSystemPages.add(new PageIRecipe(RecipeHolder.belljarRecipe)); + reagentSystemPages.add(new PageIRecipe(RecipeHolder.relayRecipe)); + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.3"))); + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.4"))); + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.5"))); + reagentSystemPages.add(new PageIRecipe(RecipeHolder.routerRecipe)); + reagentSystemPages.add(new PageIRecipe(RecipeHolder.segmenterRecipe)); + reagentSystemPages.add(new PageIRecipe(RecipeHolder.cleanserRecipe)); + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.6"))); + + reagentSystemPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.reagentSystem.7"))); + + entries.add(new EntryUniText(reagentSystemPages, "guide.BloodMagic.entryName.alchemy.reagentSystem")); + + ArrayList magusSecretPages = new ArrayList(); + magusSecretPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.magusSecret"))); + entries.add(new EntryUniText(magusSecretPages, "guide.BloodMagic.entryName.alchemy.magusSecret")); + + ArrayList simpleCreationsPages = new ArrayList(); + simpleCreationsPages.addAll(PageHelper.pagesForLongText(StatCollector.translateToLocal("aw.entries.alchemy.simpleCreations"))); + entries.add(new EntryUniText(simpleCreationsPages, "guide.BloodMagic.entryName.alchemy.simpleCreations")); + + categories.add(new CategoryItemStack(entries, "guide.BloodMagic.category.alchemy", new ItemStack(ModItems.alchemyFlask))); + } } diff --git a/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java b/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java index ed0c0122..8bbbaba9 100644 --- a/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java +++ b/src/main/java/WayofTime/alchemicalWizardry/common/guide/RecipeHolder.java @@ -62,6 +62,21 @@ public class RecipeHolder public static IRecipe arcanePlinthRecipe; public static IRecipe arcanePedestalRecipe; public static IRecipe spellTableRecipe; + public static IRecipe alchemySetRecipe; + public static IRecipe crucibleRecipe; + + public static IRecipe woodAshRecipe; + public static IRecipe byrrusRecipe; + public static IRecipe livensRecipe; + public static IRecipe virRecipe; + public static IRecipe purpuraRecipe; + + public static IRecipe routerRecipe; + public static IRecipe segmenterRecipe; + public static IRecipe cleanserRecipe; + public static IRecipe calcinatorRecipe; + public static IRecipe belljarRecipe; + public static IRecipe relayRecipe; public static AltarRecipe weakBloodOrbRecipe; public static AltarRecipe apprenticeBloodOrbRecipe; @@ -86,6 +101,7 @@ public class RecipeHolder public static AltarRecipe airScribeTool; public static AltarRecipe duskRecipe; public static AltarRecipe dawnRecipe; + public static AltarRecipe flaskRecipe; public static void init() { @@ -141,6 +157,21 @@ public class RecipeHolder arcanePedestalRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockPedestal)); spellTableRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockHomHeart)); + alchemySetRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockWritingTable)); + crucibleRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockCrucible)); + woodAshRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemIncense, 1, 0)); + byrrusRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemIncense, 1, 1)); + livensRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemIncense, 1, 2)); + virRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemIncense, 1, 3)); + purpuraRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemIncense, 1, 4)); + + routerRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemAttunedCrystal)); + segmenterRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemTankSegmenter)); + cleanserRecipe = getRecipeForItemStack(new ItemStack(ModItems.itemDestinationClearer)); + calcinatorRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockAlchemicCalcinator)); + belljarRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockCrystalBelljar)); + relayRecipe = getRecipeForItemStack(new ItemStack(ModBlocks.blockReagentConduit)); + weakBloodOrbRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.weakBloodOrb)); apprenticeBloodOrbRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.apprenticeBloodOrb)); magicianBloodOrbRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.magicianBloodOrb)); @@ -164,6 +195,7 @@ public class RecipeHolder airScribeTool = getAltarRecipeForItemStack(new ItemStack(ModItems.airScribeTool)); duskRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.duskScribeTool)); dawnRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.dawnScribeTool)); + flaskRecipe = getAltarRecipeForItemStack(new ItemStack(ModItems.alchemyFlask)); } private static IRecipe getRecipeForItemStack(ItemStack stack) diff --git a/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang b/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang index 65d68d54..b2e483a3 100644 --- a/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang +++ b/src/main/resources/assets/alchemicalwizardryBooks/lang/en_US.lang @@ -100,7 +100,7 @@ aw.entries.rituals.costOfProgress.2=The Hall is where I have stored most of the aw.entries.rituals.zephyrRitual=I must admit I have become lax in my updating of this book. Since the last time I have managed to sit down and start documenting, I have been experimenting with the "Reagent system" my colleagues have created as well as forming new rituals. I have not yet finished the portal, but I believe I have come up with a plan on how to build it.... But that is something for later. Starting with the rituals, I have had a few interesting ideas... There was the Call of the Zephyr, a ritual with the purpose of retrieving items off the ground and depositing them into any inventory above the master ritual stone. It does not just call the items through three dimensional space, but use a few new tricks to transport the items quickly and even through solid matter. aw.entries.rituals.harvestRitual=Next up was the reap of the harvest moon. What it does it quite simple: It can harvest plants within a 9x9 area centered on the master ritual stone. However, I have needed to configure the ritual for any plants I need it to harvest. A few plants, such as wheat and carrots, I have already adapted the ritual to but I know of several crops that it can't function with this ritual. Later on they might work, but for now if it doesn't work then it might never work. aw.entries.rituals.eternalSoulRitual=I have tried to improve the feathered knife ritual, but managed to achieve a strange but useful result christened Cry of the Eternal Soul : A way to convert LP from the soul network into liquid LP. It was designed to be constructed underneath a blood altar, and will link to the first one it finds. Afterword, it will drain the soul network of the activator and only if he is in range to fill the altar. This does have a few nuances, however: While inside it's range, the activator is extremely weak to the point of being near death. The conversion rate is rather poor at a two LP spent for each point of liquid added(One is added to the altar, and one used to create it). The altar also seems to consider this the same as a pipe adding LP, so any input is throttled by the buffer. As a result, any altar used will need to be built with usage of the ritual in mind. -aw.entries.rituals.ellipsoidRitual=As a means to aid in construction, I created the ritual "Focus of the ellipsoid". This ritual checks an inventory above the master ritual stone, then based on what it finds it forms a sphere of phantasmal blocks akin to the sigil of the phantom bridge that share all the functionality. It checks the first three slots of the inventory, the forms a dome with the dimensions based on the values. First slot is the X-radius, second is y, third is z. This ritual does have a cost per block, so large spheroids will cost far more then small ones. From initial tests, this seems to work well in conjunction with a ritual of the dome for underwater construction. +aw.entries.rituals.ellipsoidRitual=As a means to aid in construction, I created the ritual "Focus of the ellipsoid". This ritual checks an inventory above the master ritual stone, and after my recent redesign the ritual will check an inventory directly below the master ritual stone to find blocks to construct the sphere(I couldn't get the ritual to function with the inventory any lower. This could be worked around with hoppers, teleposing the inventory, or just having something that doesn't care. I personally went with a simple setup of teleposers, redstone, a few rituals as a cobble stone production, and a hand full of demons. The demons wondered in over night, and I couldn't get them to leave.). It checks the first three slots of the inventory above it, the forms a dome with the dimensions based on the values. First slot is the X-radius, second is y, third is z. This ritual does have a cost per block, so large spheroids will cost far more then small ones. From initial tests, this seems to work well in conjunction with a ritual of the dome for underwater construction. aw.entries.rituals.evaporationRitual=Speaking of the dome, another ritual was constructed to work with it: Song of evaporation. Basically, this one time use ritual will remove the remnants the dome ritual creates from fluid blocks that allow then to reform. In other words, when the dome ritual is removed the fluids will not return if you use this. Simple, but extremely effective. aw.entries.rituals.sacrosanctityRitual=As a form of protection, we have created the Ward of Sacrosanctity as a way to deal with the hourds of monsters that form in our world. While I don't feel like going into Dust theory, this ritual blocks mobs from forming inside it's range(Thirty two blocks from the master ritual stone) regardless of light levels. Keep in mind it has a passive cost to run, so make sure you have a soul network strong enough to handle this. aw.entries.rituals.evilRitual=And on the flip side of this coin, I created the Veil of Evil. It is effectively a way to increase mob spawning(Again, using the principles of Dust theory), and allows them to form regardless of light levels. Once again, it has a passive running cost to a shut off switch is in order. @@ -129,6 +129,7 @@ aw.entries.rituals.reagentEffects.21=Call of the Zephyr with reductus adds a del aw.entries.rituals.reagentEffects.22=Cry of the eternal soul with sanctus leaves you with a bit more life, so you aren't knocking on deaths door. aw.entries.rituals.reagentEffects.23=Well of Suffering, after a few tweaks on my end, is now able to accept three reagents. Potentia extends the range it has vertically, simple enough to understand. Tennebrea improves the efficiency of the process, allowing you to gain double the normal amount of LP from health then normal. Finnally, Offencia has the ritual damage mobs twice in quick succession, harvesting life essence faster and killing mobs faster. aw.entries.rituals.reagentEffects.24=Rhythm of the Beating Anvil only has two reagent effect available as it stands. Potentia raises the rate of crafting from five times a second to twenty times a second. Virtus allows it to use the output chest as a fourth input. +aw.entries.rituals.reagentEffects.25=Blood of the New Moon only has one effect, we terra replacing moved blocks with dirt instead of leaving a hole. aw.entries.rituals.conclaveOfMages=With my experimentation into reagents, I think I have the final piece of the puzzle I have needed to build the portal. I may need to call the conclave of the Mage guild for help executing my plan... The conclave has agreed to my plan, and we have set out on the road to Venric's folly, a somewhat natural prison to contain any demons that our portal spawns so they aren't as dangerous to people. Once we fortify the area, create a base of operations on the walls to view the demons progress from a safe distance, then set up a Nexus link here we will be ready to open the portal. Despite all the hardship it may cause, we will-No, we must open it. To many innocent lives have been lost to stop now. aw.entries.rituals.forbiddenParadise=It is the eve of Forbidden Paradise, as the other mages have started calling it. The ritual is built and ready, I simply await the final hour before beginning. To pass the time, I will document the theories in place behind... the ritual I have yet to name. We've been so busy the last few weeks I haven't had a chance to give it a proper name! Well then, that will need to be addressed... I feel Bella should christen it. The work is done here, so I shale hold a small ceremony for the naming before sending off the others to a safe distance away. aw.entries.rituals.convocationRitual=Convocation of the Damned... As fitting a name as any. Well I promised theories, so I'd best get started. The basic construction of the ritual is an improvement on the ritual of binding utilizing dusk runes and requires a far larger footprint to build(Around a hundred and twenty eight ritual stones are needed, I recall). The ritual then needs three investments; Fifteen million LP to start the process, eight full belljars of assorted reagents must be routed into the master ritual stone in any order(The ritual is designed to have them on the pillars, and in fact does not like working without them. The reagents needed are Incendium(Fire), Aquasalus(Water), Terrae(Earth), Aether(Wind), Sanctus(Holy), Tennebrae(Shadow), Magicales(Arcane), and Potentia(Energy)). Since Vlad's reagents have proven successful in summoning demons with Bella's little setup, this applies more power from the raw reagent on a much larger scale from the ritual in addition to the jumpstart LP offers. The final part requires the portal to be "Set" from a sacrifice. Using a blood altar placed above the master ritual stone and a demon, you set the portal by sacrificing said demon with a dagger of sacrifice after all the reagent has been consumed. If all the steps have been completed correctly, then the portal should complete and a link to Tartarius forged. After that... Well, I have theories but only time will tell if they are more then that. It is time to get some sleep, we have a long day head of us tomorrow... It has been a long day, but all of space hasn't collapsed in on itself after our efforts today. Always a good start, at least. The siege team has returned from a successful mission. An interesting side effect of how the portals work cause all demons who have entered via that portal to vanish, returning to their home since the portal acted as their "Anchor" here. But that isn't the big news. What happened after we opened the portal was something none of us expected: The demons started colonizing. They have been building homes, gathering resources, laying down roads... They have been building a proper encampment. The others have a few tales of their own about the demons, as I was out of commission for most of the day(Activating the ritual took far more out of me then I thought. I will need to start organizing our future plans now that this... Invasion has begun. @@ -138,6 +139,7 @@ aw.entries.rituals.anvilRitual=With a way to move items around at hand, it is th aw.entries.rituals.dawnInk=This "Demon invasion" as we've come to call it has born some interesting fruit, one of which was a gift from Tiberius in the form of a new ink for my rituals. He has requested that I aid him in construction of a sort of "Chamber" and a ritual to power it, but is keeping some of the important details from me for what he says will be a "Big reveal" and would "Spoil the fun". aw.entries.rituals.symmetryRitual=After a few weeks of design and testing, we have finished the ritual Tiberius wanted in order to achieve what he and the others have dubbed "The Omega state". I'll cover the ritual side of the process, and allow the others to go over the details of it's functions. For this ritual to function, it needs a sealed space in order to fill with reagent like a gas cloud. This reagent is then absorbed by the armour as the ritual merges the souls of the activator and the demon inside the activators bound armour. The problem is containing and controlling this gaseous reagent, as it likes to leak out of the chamber and the ritual can have difficulty "Pushing" the reagent into the armour. To address this, we created Glyphs. But I'm getting ahead of myself. First, I should cover how the ritual determines what is a "Sealed" chamber as it has safe guards to prevent reagent loss. The reagent gas is let lose above the master ritual stone, so the ritual starts checking there. It then starts expanding from there, searching for ways out in every direction, and if it can't get five blocks away from the master ritual stone(This isn't random, beyond five blocks away in any direction and the ritual has difficulty moving all the reagent. Think of it like compressing a gas, it always tries to move down the path of least resistance. To compress it, you need prevent it from being able to escape.) I have also noticed that the reagent, after being released into the chamber, collects on the walls of the chamber instead of staying in the air like tiny low hanging fog. The more surface area, the thinner the fog becomes and the more stable it is, and more stable fog means better value the ritual gets on the conversion process between reagent in the jars and the reagent in the armour, so the more time you have in the Omega state. No matter how you cut it, this chamber is meant to contain reagent for long stretches of time. The more stable the reagent fog is, the more time the ritual has to work and the less reagent wasted. Now then, I mentioned Glyphs earlier. After seeing the chamber in action, Tiberius created a few blocks called "Glyphs" to optimise and add to the champers use. First, the Glyph of Rigid stability was created to further stabilise the reagent fog, being worth roughly double the amount per square meter of space then a normal block. But that's not all he made with the Glyphs, as he discovered an interesting way to bolster the power of the demon using two new Glyphs for a system that resulted in something like enchanting. He mentioned two values, and had created Glyphs for each of them. First was "Enchantability", and it's is buffed by Glyph of the Adept Enchanter. The second value was "Arcane power" with Glyph of Arcane Potential, and functioned like the levels used in normal enchanting. To put how the two values work in layman's terms, Arcane power effects what enchantments are possible to receive, while Enchantability effects the odds of getting a good result. Since this process doesn't use normal enchanting(As the demons in our bound armour react negatively to such methods normally. This process circumvents this limitation by being more demonic in nature and this more... Tolerable to the demons.), it doesn't follow all the normal enchanting rules. For example, after much testing we were able to achieve the equivalent of protection six, fire protection four, and blast protection seven on a single piece of armour so some independent enchants can coexist. And normal power restriction also don't hold ground here, as seen by getting blast protection seven... More testing must be done, but you can see how this has potential. However, I should mention that a chamber can't be entirely enchantment blocks, as the Reagent reacts negatively to the magic used in them. While the reagent must touch the blocks to activate them, any fog that forms on them will destabilise severely causing less time in Omega. I have put in a safety to make sure it can not trigger the process if the stability is below zero, as that would be closer to a bomb then a fog at that point. I believe all the information you need to know before starting has been covered, so we will cover the actual ritual activation. The ritual is a flat platform with four holes, and in these holes you place the belljars of reagent to be used. This ritual doesn't use reagent in the normal fashion, so you don't need to route them into the master ritual stone like normal. With your awakened crystal, activate the ritual with your awakened crystal like normal. After the fifteen million LP fee is paid, it will look for belljars in the four holes for the thirty two thousand reagent cost. Once both are ready, it will check for the activator wearing bound armour and if present it will kick start the process. Within seconds, the transformation happens and you will enter the Omega state. aw.entries.rituals.stallingRitual=After watching the others toy around with Omega, I realised how limiting the fact that Omega burns reagent to maintain the form can be. With this in mind, I have created a ritual to strengthen the bond between the two souls and remove the passive reagent cost of maintaining Omega. Named "Duet of the Fused Souls", it is able to replace the reagent cost with a high LP cost(Tiberius says it needs five thousand a second to run, far more then most setups can handle. At best, this ritual holds off the inevitable unless you have an extreme generation rate, and even then you will will have a crippled net gain.). You will still lose reagent to replenished your demonic resistance, so long term combat even in range of the ritual will eventually burn through your reagent supply. I should mention that this ritual doesn't have enough power on it's own it work, you need to build it around a tier four beacon. Once it is in place, the ritual can use it as a power source and will allow it to have an active range of roughly double that of the beacon. +aw.entries.rituals.newMoonRitual=Feeling unsatisfied with Focus of the Ellipsoid, I recently restructured the ritual to slightly change it's effect. In doing so, I found inspiration and created my new work "Blood of the new moon". In essence, it moves a small planetoid of blocks from an assigned distance below it to a mirrored distance above it. Magic behind it is slightly more complicated then that, but you aren't here for spell theory 101. To operate the ritual it is fairly simple: Above the master ritual stone needs to be an inventory to give the ritual instructions. The first slot sets the radius of the sphere, but is limited to a maximum thirty two. The second slot defines how far below it looks for blocks and above the sphere is created, with the distance defined being where the centre of the sphere is. As a bit of a safely precaution, the distance must be at least three blocks greater then the radius to prevent harm to the ritual. I should note that if there is an obstruction in the destination, instead of the two blocks being swapped the ritual will "Skip" that area. A final foot note: If this ritual is fed terra reagent, instead of leaving a hole where it pulls blocks it will instead create a block of dirt. A nice option to prevent clean up of a huge hole under a new sky base. aw.entries.demons.ashes=My name is Bella Highborn, and I am a blood mage. One month ago, the village I called home was attacked by demons in the night. I can't remember much of the attack, but I recall so many screams of pain echoing inside my head. It took me a few minutes after covering my ears to realize that the screams I kept hearing were not coming from the people. Shortly after the attack started, I ran from my burning home to try and hide in a small alley, behind a large waste basket the butcher dumped his scraps in. At one point I thought I was dead as a demon with long limbs, a gaping maw, and huge teeth lumbered into the ally. It looked strait at me, it's nose flaring as it did so, its blurry eyes looking down at me. It then piked up the basket I was hiding behind, ate everything inside, threw it over his shoulder onto a burning building, and then, left me without a scratch. Several other demons found me that night, and all of them had the same blurry eyes and all of them left me alone. At some point I managed to cry myself to sleep. The next day I awoke in the same little corner, the smell of death strong in the air. I wandered among the remains of the village, finding the burnt and frost covered bodies of my former friends everywhere, all while asking myself why I was spared when they weren't. After several hours, I finally heard a sound other than the crackling of embers from all the old buildings: Voices. Human voices. I looked around to see a small group of men wandering through the ashes. A few of them were bickering about something, occasionally pointing in my direction. At the distance I was at, I could barely make out the words "Girl", "Demons", and "Caravan". I had started to wander closer to them, a little afraid to get too close. Suddenly, one of them broke off from the group and took a few steps in my direction. After a few more quick words to the others, he turned to start walking towards me.As he got closer he started asking me simple questions. like if I was injured and if I could walk. I was still to upset to give him more of an answer than nodding or shaking my head. And then he said full of regret : "I can't do anything for the dead and I can't give you back your old home, but I can try to give you a new one. Care to take a risk and come with me?"his voice softened and he looked at me with his light green eyes. I thought of everything that had happened in the last few hours. Everything I ever knew was ripped away from me. I had no home. No family. No distant relatives. No chance to keep living here. I gave him a timid nod, then took the hand he offered me. I soon found myself walking down the only road that lead away from my village with the green eyed man, who told me his name was Vlad, and his brother Demir. We walked till my feet started hurting and then some, till dusk, when they set up camp. They asked for my name, and what happened the night before. I shook my head as memories of all the screaming came back. They then asked if I knew any magic, to which I shook my head again. I knew very little of magic, despite living so close to the mage guild's boarders. I then turned to look at my former home, now a few miles behind us. I silently said my last goodbye to the life I once knew, then fell asleep thinking of what may lie ahead of me. My dreams were filled with nightmares with scenes from the last night, and a hundred voices crying out for help. But all that still walked through the village were the demons. We walked for the next three weeks, with Vlad and Demir selling what little they had on them to fund our trip. Several times they mentioned a man I had never heard of : "Magus Arcana". Vlad spoke highly of him, while Demir didn't seem as impressed. We traveled almost all the time we where awake, and when my feet hurt so bad that I couldn't walk anymore either Vlad or Demir would take me piggyback. One evening I asked them why they are doing so much for me, both put on a weak smile and said "We know what it's like to lose both your home and your family. We lived in the streets for a few months before the Merry Lamb took us in. We didn't want you to go through what we did." For the first week I had that same nightmare every night. The second week it was every other night. By the time we reach a village named Lurric, they had almost stopped. I went with Demir to buy some supplies, and when we regrouped with Vlad he had a grin on his face. "We're almost there. You were right Demir, this is the town where he lives." After a few minutes of walking, we stood at a stone brick home. We had only one of those in my old home, and that belonged to barracks of the guardsmen. As we walked up to the door, I found myself hiding behind the brothers. I had heard some of the legends about the man who lived here on our trip, and anyone in there right mind would be nervous knocking on his door. After a brief chat Vlad had with two men, we were let inside. I thought I should be scared, but both of them seemed so nice that it was hard not to feel at home here. But as I stepped inside, I started hearing whispers. At first they were only a few, but as I sat down the whispers grew a little louder and more frequent. Soon after that I was distracted by my belly reminding me I haven't eaten since yesterday morning, and the fact that there were sandwiches on the table for us. As I ate, I tried to listen for the whispers, but they were still so faint that I couldn't make out what was said. Giving that up, I started paying attention to what the others where talking about . Unfortunately, I was a little late. Magus had already started getting up, while Tiberius was taking away the trays that once held sandwiches. After a few minutes, both Magus and Tiberius left to take care of something in the village leaving us to settle down a bit. "They're an odd bunch." Demir said soon after they left, starting to look around the room we were in. "They can say the same about us." Vlad said, and I couldn't help but smile at his deadpan humor. After an hour of milling about the place, gawking at all there was to see, Magus and Tiberius returned. We ate a large dinner Magus brought, then they showed us where we would spend the night. Magus lead me to his room, telling me that I could sleep here for the night while he would take the couch we had sat on earlier. Once we got inside, he closed the door as I took a seat on the surprisingly hard bed. "Now then, I have heard a few rumors about you Bella." He sat down next to me on the bed before continuing: "Mind if I ask what happened to you?" I hadn't told Vlad and Demir yet, but I finally had the strength to speak about what happened. After I finished the story of the attack, I told him of my nightmares and hearing countless voices crying out for help but there only being demons around me. Magus simply nodded, then said "I believe you. Your tale seems a little far fetched, but I can tell you speak the truth. I advise you to keep this story to yourself, but telling Tiberius or the other two should be fine. I'll need to think about this..." He said as he moved to get up. "Wait," I called out before he left. "Don't I get to ask you a question now?" He seemed a little puzzled, but said "Go ahead, ask away." "Do you know what is causing these whispers I'm hearing? I started hearing them as I came inside your home, and they seem to be coming from below us." He told me he heard no such whispers, but offered to help me find the source. After showing me the door that lead to a staircase, we went down two floors till I could more clearly hear the voices. It seemed like idle chatter, and the voices lead me to a box inside a store room that held several bright red blobs. As I opened the box Magus asked "Are these the source of the voices your hearing?" I nodded before asking "Should I try talking to them?" Magus pondered this for a moment, before saying "No, not yet. You still need to get settled in, and there are countless other preparations to be done. We can return to this later, when we have more time. For now, let's see what Tiberius is doing with the others." He lead me back out to the stairway, and I noticed him locking the door to that floor before he joined me up stairs. aw.entries.demons.tamedDemon=A few days later, I was learning Botania magic from Magus. He showed me the garden he kept near his home, then we went through the names of all the flowers there. Just as we were getting to the more magical flowers and their uses, I started hearing a voice from my nightmares. There was only one voice saying the same two words, and it was slowly growing louder. "Bella, what's wrong? You're turning pale!" Magus said when he noticed me freezing. I stood up, and looked towards the origin of the voice. Then I saw it in the distance. A demon. Just one, wondering seemingly aimlessly. Magus saw it as well, he told me to stay still while he dealt with it. But I couldn't do that, I couldn't let him hurt something so lost and confused. Like it was. Like I was a few short weeks ago. I started running towards the demon, and saw it was one of the more human looking ones, with small wings on its back. It turned to me as I drew closer, and I saw it had the same blurry eyes all the other demons had. It didn't try to attack me, or really even move when it saw me. All I could hear was "Help me", over and over again. "Bella, back away from that!" Magus yelled as he followed, but I could barely hear him over the voice ringing inside my head. Then something compelled me to reach out and touch the demon, some inner instinct that had been dormant for all my life. Magus was close to us as I touched its hand, and I felt this surge of power race from me into the demon. Suddenly, it's eyes lost the blurriness and he seemed to be "Awake" now. And very confused. Suddenly, Magus was at my side and was trying to pull me away from the demon. Meanwhile, the demon was trying to work out what was going on. "Calm down, both of you!" I yelled, and Magus and the demon did just that as they started staring at me. "Magus, notice how the demon isn't trying to kill us right now. I don't think he was in control of his own body til just a few seconds ago." The demon nodded, before attempting to talk in a way Magus could under stand. "I... was trapped inside my head. I could see everything that happened, yet I had no power over my actions." Magus was still very wary of the demon, but asked how he got here. "I am not here by choice. I remember finding a strange metal thing in my home, being pulled violently towards the metal thing, then waking up in this strange place. I soon realized that I had no control of my actions, and have been wandering ever since. That is, until my brethren here freed me." "Brethren? I am afraid I am human, not demon." I said, confused by this claim. "Really? Your aura looks demon to me. I could tell that even before you freed me. As for him..." The demon turned to Magus. "Yours is like nothing I have ever seen before. It is a strange color, and is far larger than that of any humans I have seen." "Really, you can tell all of that just by our auras? Fascinating..." Magus said, the last of his wariness was trumped by his scholarly nature. "Well, I have always been better at reading them then many of my kin. But that can be saved for another time. Humans, I must ask you for your help. I can not stay here, your kind will hunt me every day I live for the crimes my kin and I had no say in. I must ask you to kill me." "Why? ", I asked:"Can't you try to hide or.." Magus put one hand on my shoulder. "No, he may be killed, but won't die. Supposedly, if a demon is killed in our world they return to their home in Tartarus. I assume that is why you wish us to kill you?" "Yes, that is true. But I can't ask you to do this for nothing... I sense something nearby that may be of assistance. Will you take me to your home?" He asked. Magus was more curious than cautious at that point, and lead the demon(Who we learned went by the name of Sinferrous) and me back. As we all walked inside Magus said "Vlad, Demir, Tiberius! We have a guest here." All three came out of the work room, and all three paled as they saw Sinferrous. "Greetings." he said as the others arrived. "Magus.... why is there a demon in our home?" Tiberius said, growing pale. Magus quickly told them what had happened and what we learned. "Now then Sinferrous, can you lead us to the thing you sensed?" After leading us down stairs, Sinferrous went strait for a strange red orb that was near my brothers work station. "This will do. Using this, I can make a pact between us. For your help freeing me, I will make the pact now. But my kin may not always be as willing, and you may need to defeat them before they will form a pact. Now then Bella, give me this orb." He handed me the orb, then I handed it back to him. As soon as it touched him, the orb vanished into a red mist. "The pact is done, and I am now at your command Mistress. Now, I request that you send me home." "Wait." I asked him. "If we send you to Tartarus how will we ever see you again?" "Simple. When my kind are killed in this world, we can leave behind a "Summoning Crystal". If you use this crystal, we will return to aid you. Because we made this pact, anytime I die in this world I will leave behind a crystal so you may summon me again." We all went outside to send Sinferrous home. Magus had volunteered to do the dirty work, and our new demon friend stood ready. "Before I do this, I have one final question." Magus asked. "You said there was some sort of metal contraption that forced you here. Did you see any symbols anywhere on it that might help us work out who created it?" Sinferrous nodded. "There was one symbol that seemed dominant... Here, let me see if I can copy it..." He began to draw in the dirt, and we saw something, that we never expected: The letters "GT" inside the picture of a gear. "Greg tech..." Magus mumbled, narrowing his eyes. Magus sent Sinferrous home, and it seems Tiberius needed some time to think. "His goal in life, getting revenge against the demons who destroyed his home, was just torn apart." Magus told me that evening. "Give him time to piece together a new goal. He'll recover, I can guaranty you that." The next day Magus and Tiberius told us about blood magic, where the orb I used just yesterday came from, how it was made, and all the risks of trying to make something like it required. They then asked us all a simple question: Would we like to be blood mages? If I said yes, Magus and Tiberius would help me with taming demons. If I said no, they would still teach me other forms of magic. There was no choice, I needed to discover more about this strange power I had. If that meant I had to become a blood mage, then I would become a blood mage. After Vlad, Demir, and myself passed a "First Test" of creating a weak blood orb, the same type of orb used to form a pack with Sinferrous, the three of us were blood mages. Tiberius gave all of us books like his own, and asked us to document our finding in it. So that brings us up to today, I will try to write down anything that happens with either my work as a blood mage or my life with the others. For now, I must get some sleep... @@ -214,6 +216,45 @@ aw.entries.spells.complexSpellEffects.17=Wind has effects that are just... Usefu aw.entries.spells.offTopic=Tiberius has informed me that this book will update as I add to it, so if we ever create more blocks for the advanced spells, you'll know when I do. For now, this is the end. And yet it might be your beginning. I'll go off topic for a bit, because today something happened that I never thought possible: I killed a wither(You know, big black flying skeletal death monster that wants to kill everything? One of those.) Not only did I kill one, but I also helped kill twenty more. Magus said that the most killed at once before this was ten by three people, so we crushed the record. We needed a few nether stars to upgrade our altar, but nether stars are near impossible to get. Unless you work on the conglomeration board like Magus that is.(He runs the largest country in the world, apparently. I know, I can hardly believe it either.) After inviting every single world leader for a holiday weekend(Of which they actually treated like a holiday trip), Magus managed to get us a reservation in a battle arena to kill thirty withers. To say I was shocked is an understatement. But, by some miracle, we managed to not only kill all of the withers(And all of us lived to tell about it). Sadly, I'm stuck in bed with a busted leg(Wither skull nailed me when I was casting a spell.), so I've taken this as an opportunity to try new kinds of food(Magus knows how to cook like any five star chief). I'd keep writing, but I smell the roasted chicken coming down the stairs now... Vlad has finally found a more stable recipe for the more advanced spell parts for the augments. While he has been able to create them before, the new orbs we have allow them not to fall apart four out of five times. A slight improvement, I'm sure you may agree. With this, the reinforced spell augments are much more reliable. Well, the last few days have been interesting. We have managed to open a hole in the fabric of space to let in an invading army of demons, but it was to stop another portal letting in other demons so it is all fine. Sorry, but I had to comment on how ridicules that sounded when I first heard Magus's plan. But it isn't as bad as it sounds, since we opened the second portal we had control over where the demons come out and can prevent them from running wild. Absurd sounding, I know, but when you deal with holes in space leading to demonic realms things are rarely ever simple. Or when a mage has any involvement, for that matter. aw.entries.spells.demonicPower=Gah, look at me! I opened this musty old book to mention the new augments Vlad and Tiberius had created using the spoils of this "War", and ended up ranting about how strange and wonderful life as a mage can be. Right, Vlad managed to make a few parts better using these life and soul shards we've been collecting. Not much else to it, really. Sure, Vlad might say how he had to create new laws of alchemy to explain this process, but he does that on a daily basis anyway. +aw.entries.alchemy.fatedMeeting=My name is Vlad Highborn, and I am a Blood Mage. I have studied the intricate workings of alchemy and the process of "Equivalent Exchange," which governs all aspects of magic. Basically, you cannot create something from nothing, although many have tried when searching for a particular stone. That obviously didn't end well, because people are clamoring for a fake variant even today. Of course simply saying that I am an alchemist isn't enough, because one of the main things I do is study Blood Magic with The Ritual Master and The Architect, both of whom have achieved those titles by their own merits. Magus and Tiberius have been busy recording their own works over the years, although I don't think Magus has everything written down in a book – I have yet to find any actual proof. Demir and myself were working with a trading company named the "Merry Lamb," which operated throughout the entire lands travelling from place to place, selling our wares from horseback and buying whatever was of value. We didn't have last names, we didn't need them – the only thing that was of worth to the caravan company was how much of a profit you were able to obtain, and last names only got in the way of a sell. When we weren't busy with the various villages, trying to part with our gleaming swords and precious gems, all that was left for us was to read the many books that we obtained in the light through the canvas of the caravan. That was how I fell in love with Alchemy in the early days. One of the members of the trading caravan I worked with was an alchemist, who created simple potions and poisons for both medical use and profit. He taught me many things while he worked with us, but I quickly learned that he only knew the basics of what could be done. This void of knowledge led me to collect several alchemical tomes from the merchants of the passing villages, where I heard of a powerful mage that lived on the outskirts of a small village. At times I fantasized of meeting him, perhaps even learning from him alchemy like nothing I could ever dream of. But every rumor made me think he was more myth then man, filled with outrageous stories of his skill and power that no one else has ever came close too. Paired with the fact that no one had ever seen him almost killed the last of my dreams. I was reading the latest book in my collection, one that I bought from a hermit alchemist in the last village who kept muttering about turnips, when I noticed a flickering that didn't match the light of the candle that I had in the caravan. I looked out of the back of the caravan as it slowed to a crawl, all of the traders were looking at the same thing: a trail of dark smoke rising from behind the trees and blowing in the harsh wind. The head of the caravan quickly dispatched a group containing one person of each profession, which included myself as the now only alchemist, and we headed towards where the village used to stand. A massacre. I saw the smoke and ashes of the buildings, charred and even frozen flesh littering the ground. I swallowed heavily, looking around me for hope that I wouldn't lose my supper, and overheard someone speaking the obvious, "It must have been demons! No mage would use both ice and fire to attack a village." "Hell, no self-respecting mage would attack a village in the dead of night. They still honour that code from the medieval era." We readied our weapons, myself relegated to medic duty, but there was hardly any use because demons rarely stayed for more than an hour after they're done. "Hey," Nick shouted, a new member to our group, "there's someone here!" We all looked around and saw a little girl, possibly about age twelve, wondering through the ashes and looking both lost and dazed. "The demons leave no survivors, boy," the leader of our group said. "It is a bad omen to find her here, alive and alone. Hell," he laughed bitterly, starting to walk away, "that may not even be a ‘her' – could be another demon for all we know." The thought stirred me, not of what she could be but that someone could leave a lost child by herself. "Fine," I said, after arguing the point for several minutes, "if you won't take her, I will leave the Merry Lamb." I can't fully remember the argument because of how much time passed before I could finally write it down. What I do remember is that the head of the caravan was quite startled at my proclamation, but finally agreed to send a carrier to fetch both my brother as well as my belongings, and to give me a good deal on some supplies. "I won't try to talk you out of it, since I know how you get when your mind is set. But if I may ask, why are you so intent on trying to help her?" I turned around to start walking towards the girl, who was watching us blankly. Not surprising, considering we are probably the first people she had seen today. Living, at least. After walking the few paces that put me between the girl and the caravan, I turned to the leader and said what I was holding onto for the past few years. "I know what it is like, to not have any home to call my own. I'm hoping that this is not a bad omen, but is rather a sign of fate." Unfortunately it might have been a little preemptive of me to throw away my whole livelihood and wayward home to help a single lost girl. Demir wasn't exactly happy having to pick up everything that he had to head out on an adventure and neither of us were expecting, but I couldn't really blame him. Demir was attuned to several forms of magic, being the resident wizard-in-training of our group. Thankful for the little spark of mana that he managed to cultivate over the years, he kindled a fire for the three of us once we managed to walk off the rest of the night. Her name was Bella, with light blonde hair and blue eyes. When we asked her what happened that night, she simply shook her head and tucked her knees under her chin. Demir and I looked at each other, and we knew that no form of magic that we knew would heal her of the wounds that she had in her mind. When we tried to ask her if she knew of any magic herself, considering that we neared the boarder to the Mage's Guild's land, she shook her head again and looked sullenly back towards the village that she came from, now miles behind us. Demir finally asked the question that I was thinking myself – it seemed that he always had the uncanny ability to read my thoughts, or at least my mood at any given moment. "So, which way is it to this ‘Magus Arcana?'" It was a long and difficult trek towards the village that the Mage was rumoured to live in. Three long, blistering weeks. It is actually quite amazing how a distance can be so hard to traverse on foot without a caravan, pulling our dwindling belongings with us as we continued onwards towards our goal. When we reached a village we would do the same thing: we would go to the local market at daybreak and sell whatever books and gems that we could, grab our allotment of food for the next leg of the journey, and ask in the tavern if anyone has heard of rumours of the great mage Magus. It seemed that with each village our supplies were getting less prosperous, dwindling until all that was left was a few worthless rocks that no one was keen on buying. Thankfully it seemed that we were getting close, since the rumours were becoming more and more substantial, until it became a reality. Passing by a blacksmith's shop, I noticed that the furnace was burning a lot more brightly than if it was filled with lava, and I peered into the slot for the fuel. What appeared to be there was a crystal made of lava, pulsating slowly as if it received a beat from a heart nearby. I asked the blacksmith about it, and he told me about an apprentice who made it, who didn't appear to have a name in the blacksmith's memory – if I were to hazard a guess, I'd say that he was more afraid of the apprentice than he let on. Grabbing Demir, who bought some antiseptic for a few wounds we received from a stray skeleton the previous night, and Bella, we finally headed towards the outskirts of the village we were looking for. The home wasn't hard to find, there was a simple cobble stone path leading away from the village to a lone stone house. Considering the fact that there can't be that many homes out here like this, this was the place or whoever does live here can give us directions to the right one. We walked up to the surprisingly simple wooden door, and I turned to the other two. "Are you ready?" I asked them, more for my sake then theirs. Bella simply nodded, barely speaking more then a few sentences a day since we left three weeks ago. Demir put his hand on my shoulder saying "This is the place, right? Let's not just stand here like a bunch of geese." Gathering myself, I knocked three times on the door. At first, I feared we had the wrong house. Then I feared we had the right house, but no one was home.... Before my mind could think of another scenario, I heard the sounds of a door being opened and someone walking on stone. The door swung inwards with a light squeak from the hinges, reveling someone of about eighteen wearing long robes. "Hello, how may I help you?" He asked after quickly looking us over, and I assumed this is the apprentice the blacksmith mentioned. "We're looking for the great mage Magus Arcana, is he here?" The man looked at all of us, then turned his head yelling "Master, there is someone here to see you. They're asking for you by name." We soon heard a door open again, and a man who looked to be in his late thirty's appeared behind the apprentice. I saw him briefly look the three of us over, raising his eyebrow as he did so. "You must be Magus. We've come a long way to meet you. May we come in?" He seemed to think this over for a few seconds, then sighed saying "Alright, you may come in. Leave your boots at the door, then follow me to the main room. Tiberius, can you make a quick lunch for the five of us?" The apprentice nodded, then left around a corner to the right while Magus lead us left to a large room with a few chairs, a simple couch, a plain wooden table, and an unlit fireplace with a strange red rock on the bottom. He gestured for the three of us to take a seat on the couch, which we gladly accepted. We had been on our feet for the last three weeks, so a chance to sit in a cool room was a nice change of pace. As Tiberius brought out a tray with several sandwiches on it to set on the table, I looked around the room to see what was on the walls. Stone tablets with strange symbols, brightly colored wands and stave's adorned the walls like kings use old swords, and a small book shelf was set above the fire place holding a variety of books in a few languages. I recognized "The theory of equivalent exchange" by Pahimar, the book that sparked the search for that certain stone. I noticed that while I had been gawking at the walls, everyone else had started eating. I grabbed the remaining sandwich, a simple pork and cheese with a strange sauce that I didn't recognized but immediately loved. "So..." Magus said as we finished the last few crumbs of the meal. "..what brings you to me?" Demir gave me a sideways glance, my que to start talking. "Well, I heard stories of what how much you know. I wanted to learn alchemy, so I came here. I know of only one other alchemist, the one who taught me the basics." He frowned, pinning his glare on me. "I looks like you three traveled a long way to get here, and you were unprepared for a long journey. So I'll ask again, what made you come to me?" He knew we didn't have as much of a choice as I was trying to let on, so there was no point in lying. "My brother and I lived with traders. About three weeks ago we came across a village that was attacked by demons, with there being only one survivor." Magus glanced over at Bella, who was eating a second sandwich Tiberius had brought for us. "Yes, Bella was that survivor. That other traders wanted to leave her for dead, but I couldn't bring myself to do that. So I was forced to go threw with a plan I had been preparing for the last few years, trying to find you, early. I had originally planned to come here alone, and had just enough money to get one person here. We barely scraped by with three, getting here with the last few gems I had to trade." Magus nodded, a intense look on his face. "And what were you planing to do if I was not here, or you never found me, or if I was a myth like many people think I am? Or did you even have a plan?" I sighed at his questions, he really pinned me down and read me like a book. "I had a back up plan, if a bad one. If worse came to worse I planed on trying to find a village that needs an alchemist to brew potions. I still have all the equipment in my bag, one of the few thing I couldn't bring myself to sell. I know how much the traders made off my work, I could feed the three of us with it, if only just barely." Magus nodded as if I gave the right answer. "Now then, what of your brother and your friend Bella? What had you planned to do with them if you found me?" "Well, my brother has a little mana, enough to create sparks strong enough to light fires. As for Bella, she doesn't know if she as any talent for magic." Magus's gaze shifted over to Demir, then Bella, then returned to me. "And if your brother or Bella didn't have enough talent for me to teach them?" I sighed once again. He was asking all the right questions. "I would shift to plan B. I'm not leaving my brother or Bella, not after all we have been threw, and not for the teachings of a heartless mage." He gave me a hard stair for a few seconds, then a wide grin grew on his face as he said "Right answer. Alright, I'll see what I can do. I should be able to teach something to you three, and I doubt anyone else around here is going to take her in. Rumors of the blond haired demon girl have beat you here." Magus made a few arrangements for us, having Demir and I stay in Tiberius's room while Bella took Magus's. When I asked where he would be sleeping, Magus said he kept the old couch around for more then one reason. When I started to protest he said that this was only temporary and that the three of us would have our own rooms tomorrow. When I asked how, all he did was smile and say "You'll see." While the three of us got accustomed to our new home, Magus and Tiberius went out for a few things. "Well, there an odd bunch." Demir said shortly after they left. "Don't laugh, they can say the same about us." I told him. This comment earned a rare smile from Bella, who had slowly started coming out of her shell. Magus and Teberius returned a little over an hour later, Magus caring a huge amount of food while Tiberius had a large roll of uncut fabric. Magus brought the food to the main room we sat at before, its intoxicating smell had caused both my brother and Bella to start drooling. I would criticize them if I wasn't doing the same thing. "Even after lunch you three looked half starved." Magus said as he set down loafs of fresh bread, cheese, and dried meat slices. "So we got you something, though we didn't have many options on short notice. Consider it a welcoming gift, along with some new clothes we'll make. But those can come later, for now you can dig in!" We ate like wilder beasts, tearing apart the bread, clawing for the meat, and making sure to get every last crumb of the cheese. I had no idea just how hungry I was till I saw all that food, and by the end of it I was amazed at how long it had been since I ate like this. Three weeks ago? No, a few month ago. When the traders were celebrating a huge trade with a large and wealthy village. The leader has so happy that he almost spent half the money he earn off the deal on the party. Almost. After a nice long night of sleep, we all awoke to the sounds of Magus and Tiberius carving out a large chunk of the dirt on the other side of a wall. I was fascinated by how they were doing it: Magus cast a spell to remove the dirt, then Tiberius replaced the dirt with stone bricks using a strange looking wand. At first I wondered where all the dirt was going and stone was coming from, then I noticed a few strange bags at the side of Magus and Tiberius. Once the main size was laid out, Magus asked Tiberius for the bag he had. With it in hand, Magus raised one arm to have walls raise out of the ground with it. Then Tiberius grabbed a few strange flying flames to light up the hallways, and candles for the rooms. "Alright, we're done. You three now have rooms to call your own. I'll have to do some work, but we might be able to get a few beds here as well. I only have one spare, so you three can decide who get's it for now. "Bella." my brother and I said in unison. "Alright. Tiberius, can you give me a hand moving it to her room? Also, your rooms have a small work area. If you need more space, you can use the main basement area or let us know. We'll see what we can do. For now, you three can pick which room you want, then move unpack your things there." The next two days went by fast, Magus helped make our rooms homes and assisted us in finding fields of magic to study(He had over a dozen tomes on alchemy inside is huge library, so I quickly felt at home with my nose in a book). While he attended to Demir and Bella, I started diging into the tomes. After cross referencing several of the books, I noticed that very few ever tried to improve upon the first brewing stand. Of the few who did, none succeeded in making potions larger then one dose. After briefly talking with Magus and Tiberius, they encouraged me to try and improve the design and gave me a space in the main workroom to do my testing. +aw.entries.alchemy.firstSteps=I knew I needed to try and reinforce the stand, as it was far to fragile to mix more then one item at a time. I tried iron, gold, stone, and several other material. They ether were far to weak, incompatible with the stand, or unruly with my attempts to shape them. It was when I tried to use obsidian, something that was compatible with the stand, strong enough to withstand the strain of the alchemy process. My only problem was fusing the obsidian with the stand. While I pondered my options, I felt my hand brush against a strange red orb that had been sitting next to my work space. Once I did so, the obsidian seemed to spring to life, wrapping around and shaping the stand into something far greater. I called down Magus and Tiberius to see what just happened. When Magus asked how I did what many others failed at, I told him the truth. "I'm not sure. I was thinking of how to do just this, when I accidentally touched something on that table and then the obsidian sprang to life." "You touched something and the obsidian seemed to come to life? What did you..." Magus said, then stopped dead as he looked at the other table. "Was it that orb?" He asked hastily. "I think so. After I touched it, this happened. It looks like what I created had a slot shaped like that orb."I told him, and Magus looked shaken. "Tiberius, we're going to need to talk about this. For now Vlad, can you hold off on testing what that device does?" "Alright." I told him, a little confused. "But I think I should name it. How does "The Alchemical chemistry set" sound?" Magus put on a weak smile "That seems fitting. It seems to be much more then a simple brewing stand. I recall Demir saying you had a few alchemical items that an adventure sold to the traders in your possession. Perhaps you can try to work out what they do, or what they're made of." Trying what Magus suggested, I started experimenting with the strange alchemy items I collected in my time with the traders. In total, I had two small red orbs, one larger red item that seems like a better version of the red orb, three small blue orbs, and two blue items that seem like they're between the small orbs and the large ones. Using a small alchemy lab Magus brought me to, I started breaking down anything I had spares of. Taking one of the blue orbs and grinding it in a mortar and pedestal, I found it was made of three redstone, and two items I had never seen before. One was acting as a "Binding" agent, while the other was some sort of liquid catalyst. After a few hours of work, I had a few formulas for the items, but I still needed to recreate them. Normal mixing wasn't working, as it seems like there was some other factor that merged them in the first place that I am missing. I'll write the formulas here when I find out what I'm missing, so until then I start grinding up the other items. Alright, after about three days worth of work I now have discovered that my original assumption that the larger red and blue reagents were stronger, more "Condensed" versions of the small orbs was correct. After a bit of work I am starting to think there is some sort of link between the alchemical chemistry set and these reagents. The chemistry set has five "Input" slots and one "Output" slot, and many of the items here need just five items... I will need to ask Magus about trying this with the orb that formed the set inside. Well, I am apparently now a blood mage. Magus and Tiberius told us details about some of the items we had been finding around our new home, from the weak blood orb that help create the alchemical chemistry set(Which Bella later used to tame her new demon friend. After everything I have heard about them, he is remarkably civil.) to the altar behind the house and in the basement. I was given the choice of continuing to study blood magic and use my new chemistry set(And taking all the risks that come with it), or studying other forms of alchemy. I went with the risky option, simply because I would be blazing a new form of magic. I now have a weak blood orb to call my own, and I will start trying to experiment with creating some of the reagents I have discovered in the last few days. +aw.entries.alchemy.chemistrySet.1=Hmm. It seems that the "Simple Catalyst" is the only alchemy reagent I could make with a weak blood orb. Once I had the recipe(Two parts redstone, one part glowstone, one part sugar, and one part gunpowder. Mixing these together should make one simple catalyst), I place one of each item in the outer five slots of the chemistry set. This alone is not enough to create a simple catalyst, you need to have a blood orb bound to you in the "Orb" slot to supply LP for the process(The simple catalyst only needs 200LP, so it is fairly cheap). Tiberius mentioned he had already made a stronger blood orb, so I might ask him for help making my own. I'll log any recipes I find. With a bit of work, I have managed to create the other component of the tiny dark blue orb(The small light blue orb still eludes me. I might need to look into a stronger blood orb, but that will need to come later.) The "Binding Agent" seems to have a few uses in both crafting and the other experiment I have been running with potions(More on that later). The weak binding agent needs only two simple catalysts and a piece of clay to form(Along with 1K LP). I say weak because I feel I can improve it with some of the reagents I have been creating. For now, I should go over what I've made in the past month. With the help of Magus, I have managed to make "Alchemical elemental reagents". These reagents represent various elements found in the world that always play a major role in both magic and alchemy. I will make a quick list of each element and its recipes, and will try to create these entry's as close to what I find in all the alchemy books I have read. Also I should note that they all need 500LP as a catalyst to make. +aw.entries.alchemy.chemistrySet.2=Incendium: Holding the power of fire and the nether, incendium need items often attributed to fire and are a part of the nether. Due to this, it is very hot and it has left me with a few small burns from my time handling it. +aw.entries.alchemy.chemistrySet.3=Aether: A reagent holding the power of wind, I have had to make sure it doesn't float away with every breeze. Made with items that seem to always be used as in reference with the wind(Ghast tears and feathers) that I bound to glowstone dust and a simple catalyst to give it some physical form. +aw.entries.alchemy.chemistrySet.4=Sanctus: Closest thing to powered light I could make, it seems to hold strange properties that I still can't understand. It needed a little gold, glowstone dust, and glass I had ground up in the chemistry set to make, but it seems worth the cost. +aw.entries.alchemy.chemistrySet.5=Crepitous: Chaos and destruction in physical form, I named it after the creepers that gave me the idea(And the gunpowder) for it. Made with one simple catalyst, two cobble stone, and two gunpowder. +aw.entries.alchemy.chemistrySet.6=Crystallos: A fine, cold powder that sends chills down my spine every time I touch it. Made with two parts ice(I need to find a better way to get this, The village doesn't have much in stock, and I burn through most of it trying to get the formula right), two parts snow(Full blocks, not balls or sheets), and the standard simple catalyst. +aw.entries.alchemy.chemistrySet.7=Terrae: A hard, grainy powder that has the power of the earth. Composed of two parts obsidian, one part dirt, one part sand, and mixed together in a simple catalyst. +aw.entries.alchemy.chemistrySet.8=Aquasalus: A reagent that seems to shift between powder and liquid on a whim, it represents the force of water in alchemy. Made by mixing three parts water(the amount in water bottles seems perfect), a ink sack(I didn't ask Magus why he has a huge stock pile of these in his storeroom, and he doesn't seem the type to mention it on a whim), and a simple catalyst. +aw.entries.alchemy.chemistrySet.9=Tennebrae: If sanctus is solid light, tennebrae is hardened shadow. Black as night and seems to dim everything around it, this reagent has potential to be powerful is used correctly. Made with obsidian, two pieces of coal, a ball of clay, and a simple catalyst. +aw.entries.alchemy.chemistrySet.10=Magicales: Raw alchemical power seems to pulse in this dust, and I feel like I have only glimpsed the true potential of this reagent, and I both fear and adore it. Made by mixing one part redstone, one part gunpowder, and two parts glowstone in a simple catalyst. +aw.entries.alchemy.incense.1=>A note, this is an entry written several years after the others before and after this. After talking to the others, I am adding this here as a post script to aid others who read this for the simple reason of "We would have loved to have this when we were starting out". This will, however, mention people and items that might be foreign to you for now. Roll with it, it will all make sense later.< +aw.entries.alchemy.incense.2=I have found something... Well, unexpected to say the least. The self proclaimed hedge mage Athis stopped by our still in construction homestead in Venric's folly to visit Tiberious. Apparently in one of the letters he wrote her he mentioned being unable to relax after working on watching the demons running around and building various things he and Magus decide we need here(Isn't this meant to be a temporary base of operations?). Well, she came by with a small pouch of wood ash incense and a little brazier to help him with this, but what this provided was far more valuable than simple scented air. I joined Tiberious and Athis for the first use of the incense, and to her credit I started feeling relaxed breathing in the sweet scents it let off. Part way through I got up to visit the blood altar, being my turn in the roster to top out out communal soul network. After performing a sacrifice like normal, something odd happened: There was more LP in the altar then there should be, by a fair margin. Several sacrifices later, I couldn't get it to happen again, so I went in to mention it to Tiberious(While it might have been a simple miscalculation, we must always look deeper into it. This philosophy was passed down to us by Magus, and has saved us time, lead us to great discoveries like this, and at times has resulted in a lot of cheese.). He performed his own sacrifice in the altar, and again there was more LP then there should be. Long story, involving investigations into the local flora, positions of stars, and phase of the moon, short we discovered it was the incense of all things causing the discrepancy. As it turns out, being under the effects of this simple wood ash was resulting in a greater exchange of raw life essence for a given amount of blood, akin to how self sacrifice runes work. After some experimentation, we have a basic calculation for the process and method for the most profit. You must sit in range of the improved brazier I have designed after giving it wood ash until white particles are emitted(You can do the sacrifice before this, but you won't get the full effect). You then must sacrifice almost all of your blood in one quick burst(This is achieved by holding right click for several seconds, then releasing), after this Lp will be added to the altar based on the number of hearts sacrificed, plus the bonus of the self sacrifice runes in the altar, then this total is multiplied by the effect of highest quality incense you are under. An example: If you sacrifice nine hearts into an altar without any self sacrifice runes while under the full effect of wood ash, you would add 2160 LP to the altar instead of the normal 1800. This process isn't without issues, however, as this rapid expenditure of blood weakens you for a time, with an effect not unlike soul fray. +aw.entries.alchemy.incense.3=Now then, I mentioned "Highest quality incense" before. Well, after the revelation that mundane wood ash would offer a sizeable boon to LP creation, I descended into my lab to perfect the process by creating better incense. After three days, ten pots of coffee, and one nap I emerged with four new incenses: Byrrus, Livens, Viridis, and Purpura for bonuses to LP creation of 60%, 120%, 200%, 300% respectively, compared to the 20% of wood ash. There is a minor issue, however: You can't just make and use the strongest one and be done with it. You see, these are designed to be used with each other and wood ash in a sort of chain. Once you reach the peak of wood ash, Byrrus can start taking effect, once you are at it's peak Livens can start, and so on. I should also note that while the LP gains they offer are improved, the relative scents they can let off vary from par with the wood ash to as foul as a compost pile. Sacrifices must be made, and a few foul fumes is worth the gains. I should note that you can speed up the process by which you are effected by increasing the volume of vapours inhaled. In laymans terms, the more braziers active with the same incense around you the faster the effect can take hold. +aw.entries.alchemy.potions=That is it for the reagents, for now. The other use for the alchemical chemistry set I have found is the creation of potions unlike anything anything I have ever seen. While not big on taste(But really, has there ever been a potion that isn't hard to swallow?), the potions it makes are more... refined. Using a single flask(Made in a T2 blood altar with2K and a glass bottle, the first being made by accident when I dropped the bottle in the lab after tripping on a table leg that had been moved), a potion ingredient, and a binding agent I can turn the solution in the flask(A mixture of nether wart, redstone, and glowstone dust) into a potion that has eight uses or "Swigs" instead of the normal one per bottle. Another interesting power of these new potions is that the red and blue alchemy items I had acquired from the adventures(Who in turn got from some chest in a dungeon) can be used to "Augment" the potions by mixing them in with more of potions ingredient. The red ones I have dubbed "Power catalysts", making the potions effect much more potent at the cost of shortening the effect. The blue ones I have started calling "Lengthening catalysts", as they make the potions last much longer then normal. On another note, I have started trying to make a better binding catalyst after an idea came to me from a mishap in the lab. I had tried to make a slowness potion(We had a few villagers that had been pestering us, so I wanted to get rid of them without hurting them), but after adding in the sugar powered I tried mixing in a fermented spider eye. Trying to add it in with a weak binding catalyst, I noticed that instead of mixing with the speed potion it was forming it's own section the same color of a weakness potion. Then the flask exploded. If my theory holds true, these potions can hold more then one effect, but the solution destabilizes when an effect is added. Should the potion fully destabilize, it will cause a small explosion that shatters the flask and damages anyone close to it with the glass shards. If I can help keep the potion stable, I might have found a secret of alchemy countless mages have sought but never found.... +aw.entries.alchemy.reagentRevolution.1=I have been experimenting with what I can make with this new blood orb, a gift from Tiberius for my help with his sigils. Using this orb I have finally been able to recreate the power and lengthening catalyst. Sadly, I can only make the mundane versions of each, but one step at a time. I haven't actually made many new items for my potions and alchemy(Well, compared to the shift from weak to apprentice orbs) but everything I have found is extremely useful with my potions. Then there is what I've been making for my brother, but I wrote most of the uses of them in his book. I'll add the recipes here anyway, for completeness sake. +aw.entries.alchemy.reagentRevolution.2=The first step towards these new reagents was to make a better form of catalyst. Surprisingly, this was the easy part. By mixing in a netherwart and bonemeal into two simple catalysts, I could create two "Strengthened catalyst" with which to create new reagents and enhance old ones. +aw.entries.alchemy.reagentRevolution.3=Shortly after this discovery, I managed to make a reagent I have dubbed "Offensa" by mixing in two arrows, a flint, and a strengthened catalyst into an incendium. While the original reagents represented elements, these new reagents seem to represent ideas and concepts(With "War and battle" being given to offensa). +aw.entries.alchemy.reagentRevolution.4=More tinkering gave birth to Praesidium, which seems to represent "Defense and protection" and is created by mixing tennibrae into strengthened catalyst, iron ingot(Ground into a powder at the set), redstone dust, and a cobweb(This may or may not have fallen into the set when Bella was doing some cleaning, ending with this happy accident). +aw.entries.alchemy.reagentRevolution.5=By strengthening terrae with the better catalyst, sand, gun powder, and a netherrack chunks(Luckily, we still have some from the last hell harvest festival but I must remember to buy more in a few months), I have created orbis terrae. Where terrae seems to be the element of earth, orbis terrae is the environment itself, encompassing above and below ground from the dessert to the nether. +aw.entries.alchemy.reagentRevolution.6=After a few days of nothing, I managed to form a powder now called "Virtus" from two parts redstone, one part coal, and one part gun powder mixed into a strengthened catalyst. From what I can tell, this is the raw manifestation of power(Fitting, this reagent is hard to control and a few of our uses of it have backfired horribly). It holds in it a great deal of potential energy, but releasing it(And then controlling it) has proven to be very difficult. +aw.entries.alchemy.reagentRevolution.7=This next one is a little odd. Late one night in the lab I had been mixing things together to see the results, and something caused me to mix a gold ingot powdered in the stand, soul sand from our nether wart farm, redstone dust, and a carrot of all things in the strengthened catalyst. When I awoke the next day, I found three things: A reagent called reductus(The aspect of reduce and diminish), a large mess in the lab, and that this wasn't the strangest things I had mixed together. Since then I have started brewing pots of coffee before I begin working late in an attempt to stay lucid. +aw.entries.alchemy.reagentRevolution.8=The final reagent that I have created is called "Potentia", due to the energy that causes it to crackle and pop on its own(Note: As my brother accidentally discovered, this powder does have some electrical properties to it that caused his hair to stand on end when he was working with it). Created with two chunks of lapis lazuli, glowstone dust, a piece of nether quartz, and a strengthened catalyst, this powder is similar to virtus. The difference is that while virtus is raw power, potentia is energy. Ironically, virtus is the more stable of the two, only giving off energy in large bursts while potentia seems to give off a little at all times. +aw.entries.alchemy.newPotions=After a few weeks worth of work, I finally managed to upgrade the binding agent and have made one that lets me make more advanced potions with more then one effect. Unfortunately, it doesn't work every time. For the first effect it works every time, like the weak binding agent. For the second effect, it only works four times out of ten(On average). Then the third effects works only sixteen times out a hundred(Again, on average.) It also needs 1.5K LP to make the binding agent when mixing a weak binding agent, a sanctus and a crystallos. With how rare some of the ingredients of my potions are, I decided to create a "Filling agent" that replaces the solution in the potion flask so that I can get more uses out of them. I have noticed that potions with more then one effect require stronger filling agents, as every effect in the potion cuts down how effective the agent is. The weak filling agent is made with a simple catalyst, a pile of redstone and glowstone dust, and a piece of nether wart. The weak filling agent can then be upgraded with a terrae and 1K LP into a "Standard" filling agent. +aw.entries.alchemy.soulSand=I managed to find a new use for the weak blood shards that the others have been gathering. Since the shards are technically part of a "Soul", I tried mixing it in with a bucket of water and sand using my chemistry set to get a fairly close replication of an uncommon nether resource, soul sand. While not identical, it can serve the same purpose as the normal one found in the nether. +aw.entries.alchemy.timeGoesBy=It just occurred to me, it has been over three years since I came to Magus's doorstep with my brother and sister. I've gotten so use to living here, and the daily routine seems like something I've done all my life. Strange, I never thought I'd settle down. Five years ago, I'd have never considered leaving the caravan. I have barely left my lab in the last month, aside from when Magus, my brother or sister drag me out by the back of my robe. Normally I would go out willingly, but we recently finished our altar upgrade and have created the "Master Blood orbs". As is customary, this new orb has given me the boost in power needed to create more alchemy items for both general use and my potions. As a result, progress has been coming in leaps and bounds with something new almost every other day. After many late nights and early mornings, theses are the fruits of my labor. +aw.entries.alchemy.catalysts=I managed to improve the catalyst even further by mixing in a gold nugget and the fragments of a bone into the strengthened catalyst, making it into a much more concentrated form, hence the name "Concentrated catalyst". With it, I have been able to infuse the imbued slates created in the blood altar with alchemical power, making it stronger then normal and able to construct devices to hold alchemical and magical energy. On the potion items, I can finally make all the forms of the power and lengthening catalysts, filling agents. By merging two of a catalyst with a standard binding agent you can make the standard form of said catalyst, and then you can create the greater form of the catalyst by fusing two of the standard with a reagent(Incendium for power and Aquasalus for lengthening). Adding these to a potion is the same process as the mundane, place the potion and the ingredient in the stand with the catalyst of choice. Note: You don't need to teir up from normal to the greatest, you can jump strait to the greatest effect by mixing in a greater catalyst. Adding a better catalyst to an old potion does nothing for the effect, and is the same as if you added it to a potion that never had a catalyst added. The greater filling agent is able to resort six charges to a one effect potion, and is made by adding aquasalus and magicalus to a standard filling agent. The remainder of my time has been spent brewing potions. Bella has almost finished the demon summoning area, and I have been creating a few reagents for that and brewing potions to buff myself during the fights. Bella has mentioned a beast called an "Elemental", and it has me slightly worried. A few new bruises later, and I now have a demon blood shard to call my own. I also have one procured by Magus to improve his ritual activation crystal with, and I will need to use a few reagents to merge the blood shard with the crystal, and some experimentation will be needed to find out what... +aw.entries.alchemy.activationCrystal=A few tries later, and the binding of the demonic power to the crystal works with Aquasalus, Incendium, and Aether. In theory a nether star can be used in place of a demon blood shard, but considering how hard those are to get a hold of... Magus has been thrilled with his new crystal, and I have started work on a new project with Tiberius as a surprise for Magus. His rituals as they stand are good, but I have had an idea to make them even better... I'm having a hard time sleeping tonight, so I might as well go over our idea and hope Magus doesn't read this. As it stands, the rituals only use life essence to run and are often "One trick ponies". What I proposed to Tiberius is this: What would happen if one of the rituals was charged with alchemical power, costing reagent to give it new or stronger effects? We might get nothing, or something amazing. Time will tell which it is. +aw.entries.alchemy.reagentSystem.1=It has taken the last two months, but we have the ground work for testing our idea done. The results so far have been even better then expected. We only have tested the full spring ritual and have discovered quite a few effects, but I'll let Magus cover those. +aw.entries.alchemy.reagentSystem.2=Instead, I'll write how the reagent system works. You first need an alchamic calcinator, then place a blood orb into it to act as a power source. After that, reagents can be placed by hand or fed into the calcinator to turn into pure alchemical energy, the type based on the reagent fed in. Once it has a solid reagent, it will use LP to turn one reagent into 1000AR(Alchemy Reagent) which is then moved into the 2000AR "Buffer" of the calcinator. Once in the buffer, the reagent slowly starts being moved into the main tank which can then be siphoned out. +aw.entries.alchemy.reagentSystem.3=Now then, to move it out of the main tank you need to have somewhere for it to go. To this extent, you have three options: A crystal belljar, a alchemic relay, or a master ritual stone. How you need to link it is simple: Create a alchemic router, then Shift right click with it on the calcinator to select the reagent type for it to transport(A note for blocks with more then one tank and more then one reagent type: Shift right clicking again on the block will swap between the available reagents inside the block.), then normal right click on the block with the router to bind it to the block. After that, right click on the destination(Needs to be within a few blocks, the range isn't that large). If it has worked, you should see reagent "Flowing" to the destination from the source(In this case the calcinator). We have tweaked it to where you can't see reagent moving with the naked eye, you need to have a tool(Like the Alchemic router) in hand to see this effect. You can also use a divination sigil on the belljars, relays, calcinator, and master ritual stone to read how much reagent the device holds. This process of binding can be applied to all the other blocks so I shouldn't need to cover it further, but I should note that these blocks can only accept and send reagent to so many locations at once. For example, the belljar can only accept reagent from one location, and send it to one location. I must also reiterate that if you have a relay set to send aether to destination A and Tennibrae to destination B, aether can never traval to B and vicversa for Tennibrea. New connections must be made for each reagent type, and we could not get a "Colorless" version of a connection to function. +aw.entries.alchemy.reagentSystem.4=Getting more into detail about the blocks and items of our new system, I'll cover the bell jar first. Created out of mundane glass and wood slaps, then filled with a concentrated catalyst solution to contain the alchemical energy in a stable enough environment to allow you to move the jar without losing any energy inside. While it can hold only one type of reagent and is restricted to one source and one destination, it functions as a portable form of "Bulk storage"(Able to hold 16000AR). An option for more storage is to link a few belljars together, but I feel this is a far from perfect answer to the problem of mass storage of reagent.... I will need to talk with Tiberius and Magus about this later. Regardless, Tiberius managed to incorporate a bit of redstone interaction into the design of the jar. Based on the amount of reagent inside the jar, it outputs a redstone signal(15 when full, 0 when empty, and so on). With a bit of work, you can use this for automated systems. +aw.entries.alchemy.reagentSystem.5=The "Alchemy Relay" acts as a small buffer(Two tanks that can hold two reagent each), and can be used to merge and divide a transport line of reagent energy. Each relay can have limitless sources, and four destinations. With the creative use of relays, you can create a large power network for transporting reagent. Tiberius has worked his magic on this device as well, and tweaked it to not send reagent when a redstone signal is applied(It also spins slightly slower to represent this). +aw.entries.alchemy.reagentSystem.6=To assist with the use of this system, we have three items to manage these devices. The Alchemic Router is used to bind the destinations of set reagents for all devices. The Alchemic Segmenter is used to partition tanks to a set reagent. All you need to do is set the reagent type the same way you would the router, then right click the device you want to partition a tank for that reagent type. One tank will be set for that type per right click, and if you exceed the maximum number of available tanks it will reset all tanks partitioned tanks to the default "First come first served". I should also note that if you set a relay to accept sanctus, offensa and vistus, the two available tanks will distributed to whichever reagents that get there first. The final item is the alchemic cleanser, and its use is simple but very useful: It resets all destinations. All locations the device is set to send reagent are cleared, so you can easily bind the device to new locations. +aw.entries.alchemy.reagentSystem.7=Now, we have made a few minor alterations to the "Master ritual stone" to enable our system to function. Its recipe and normal uses have remained the same, but it now has three internal tanks that each hold 1000AR. If the ritual has any reagent, it will display an "Alchemy Ring" above the master ritual stone as a sign that it has been augmented. Then depending on the ritual and the effect in question, it will use an amount of reagent to perform a new effect or augment an old one. An example of this is the full spring fulled with aquasalus will convert earth into farmland then hydrate it in a nine by nine around the master ritual stone, but if the full spring is given crystallus it will freeze all water source blocks around it. This all is paired with the base effect of the rituals, so the full spring can still function as an endless water source. This is all I can think of to write down about our new system. Tiberius and I plan to show it to the others tomorrow, so I need to get some rest. We showed our new system to Magus and my siblings today, and to say they loved it was an understatement. We had decided to be a little flashy with the show, building a full spring next to a small pond that had formed from the recent rainfall. After a bit of work hiding the relays and the belljar, Tiberius hid out of sight while I showed the others to the demonstration. I asked Magus to activate the ritual, keeping a close eye to see if he focused on anything in particular, but he quickly and effortlessly activated the ritual without pausing for a moment. After he returned to my side, I yelled for Tiberius to throw the switch. In an instant the reagent flowed to the ritual, and as the alchemy circle formed in the air the water created by the ritual and that of the pond quickly froze over. I heard gasps from both of my siblings, and I noticed Magus's eyes widen for just a moment(His equivalent of a jaw hanging slack) before he composed himself. Afterword we went over the details for them of how it works for the other, explaining the minor modifications we had made to the basic master ritual stone design and such. +aw.entries.alchemy.magusSecret=It has been a week since we ironed out most of the kinks with the reagent system, and Magus brought all of us together around the dinner table to go over the next few months. He said that he could get us something he felt would be needed to upgrade the altar to teir five, but it would take a little over a year to get them. He also mentioned that we should be getting a few messages after this years Hell harvest festival, which I thought was a little odd. "A little odd" doesn't begin to describe what has been happening the last few days. It seems most of us have put research on the side while we watch some of the "Replies" come in. They have come in via air drop, mechanized mail carriers, train and countless other ways that always seem stranger then the last. Tiberius managed to ask Magus what this was all about and he simply replied that he invited a few guests over, and these were the replies they had sent. When pressed for more details, he just said they wouldn't be coming for a few months, so we should start mastering what we can do with our blood orbs. We then started showing each other the little details of the branches of blood magic we had created and had been perfecting. In the last few months I have befriended a few demons with the help of my sister, created a few spell crystals and help construct a large complex spell with my brother, and then forged armor and sigils with Tiberius. Then it came time to teach the other alchemy and potion brewing.... I was reluctant to give out my secrets to brewing potions, even to them. I had told no one of the recipes for these brews, brewing potions for the others myself when they needed them. I almost wanted to tell the others no, but then Magus made me an offer. "I understand how you want to keep the secrets of your brews hidden, so how about we make a trade of knowledge instead?" he asked me when I was contemplating this matter. He offered me details about himself, somethings that wasn't common knowledge and even gave me permission to write everything down. Considering how little I knew of him, even after all these years, I quickly took him up on this offer. The very next day I had everyone in my personal lab, showing then the details and reciting the recipes for some of the most potent effect I had found then demonstrating there uses. I was done showing them everything shortly before dinner, so while we ate in the common room Magus told us his story. I'll jot as much of it as I can recall here, for you to enjoy as well. "So it is time to tell my story... I always hate doing this. So many questions that I really don't have answers for, and frankly it is a long bloody story. But a deal is a deal, and you all deserve to hear it. I have only told a handful of people this, all of them were either mages or Conglomeration members. You will so count among this number... I was born in the middle of the Talus kingdom, before all these corporations were founded and started forming their own governments. Back then gods and kings dictated law, and wars were fought on the battle field and not in markets shares and advertisement campaigns. My family was small, all I had was a mother who did all she could at home and a father who worked at the royal library. I ended up spending many hours in that library, both helping my father with his work and studying the countless tomes that adorned those shelves. At an early age I discovered a hidden treasure trove in those shelves: Books on magic. At the time magic wasn't well known, and most regarded it as nothing but myths created by fools. Because of this, theses books stayed lost and forgotten on these shelves until I came along. While other boys were learning the right way to hold a sword or a pickaxe, I spent my time studying the arcane. At the end of my first year there, I had already created a basic fireball spell and a thaumanonicon. I managed to keep my activates in magic hidden from everyone, my parents include, until I had come of age and needed to find a profession. It was then that I told them of what I had been working on all those years, showing them some of the smaller tricks I had perfected. To say they were shocked is an understatement, so I felt it best to leave their little world in the kingdom and set out to find a new home to practice magic without needing to be as secretive. That is how I came to Lurric, and it has been my home ever since then. The early days were hard, as I really didn't have the funds to live off of let alone support my research. I managed to get by helping the locals, merchants with book keeping and identifying some of the more obscure relics and "Treasures" they had for sale, farmers with stock and management, and even as a cook when times were really dark for me. But this only lasted a year or two, then I had the infrastructure in place to support myself with a little extra to live on. Amazing how much traders are willing to spend floating balls of flame and purple metal.... Skipping ahead a few years through the dull portion, I had begun to master a few forms of magic like thaumurgy and botany. My name had started to spread to the other nearby villages, and people asking for favors and knowledge started popping up at my door like they do now. At the time I never asked for gifts or compensation, but I didn't turn down food or books if they were offered. Traders started traveling to Lurric more and more, hoping to acquire a few goods that only I could provide at the time in exchange for gold, jewels, and rare books. Those who brought the third I gave the best deals. Still, life went on like this for a few more years with books starting to pile up in my library, more then enough gold to pay for my more "Exotic" materials, and never having a day of rest for the full decade I had first lived here. That peace was shattered the day a man by the name of Gareth broke down my door. He came in, adorned in full iron armor and long sword in hand, to challenge me to a dual to the death. It took more then a few sleep spells to knock him out of his rage, at which point I restrained him to a reclined chair I had in the back that I used when treating wounded. When he finally awoke, I started interrogating him. Well, interrogate isn't quite the right word for it.... Honestly, I just asked him a few questions. Once I saw that he had calmed down, I untied him and offered food. Did I mention the sounds his stomach made while he was unconscious? They were strong enough to rattled the chair. After eating a whole bread loaf and a large part of the stew I had been preparing before he arrived, we sat in this very room to talk like civil beings over why he decided to break down my door. His story is about as ludicrous as mine is. He was one of fifty seven immortal beings who walked the earth. He told me what details about he could, but he seemed unsure about it as well. What he did tell me was that the gift of immortality comes with a few boons aside from the obvious, and what they are differ from person to person. He said his gift was that of prophecy, and he recently had a vision of the future where I and people I influence would play a major role. As a result, he came here to challenge me to a dual to the death. I then asked him if that wasn't a bit unfair, him being immortal and all. He, in the most serious tone possible, said that it was completely fair: While an immortal can not be killed normally, there are set way that it can happen. One way is by a one on one dual to the death, with immortality wagered as the prize. They really don't have much choice in this, as it is like natural magic: The mere act of it the dual happening is enough for the "Wager" to take place. If both parties exert their full strength, then the killing blow is enough to complete the wager and transfer the gift. We talked for the next few hours, and I learned quite a few interesting facts. He had no idea who the other fifty six immortals were, and he frankly had no way to tell them apart from normal humans. He also mentioned that he could still be injured outside of the dual, but he would not fall to mortal wounds and heal at an accelerated rate. Not much of one however, as he mentioned breaking a leg once and it taking over a month to fully heal. Another note was how short a time he had been immortal, he had gained it about two decades ago. While to you that seems like a long time, he said the one he killed was alive for over a century. We finally ended that night with an agreement: In one weeks time he would return to my home, where we would share a fine meal, then have our dual the next morning. He wanted to get strait to the dual, but I had the meal as a non-negotiable point that he finally caved on. I spent the next week preparing for the battle, arming myself with the most potent spells and artifacts at my disposal from several schools of magic. In a flash that week went by, then Gareth once again sat with me to eat at my table. I gave him a bed to sleep in that night, then at dawn we both walked to the hill just behind this house where Bella's garden currently lays. Of all things about Gareth, our battle was one things I barely remember. Once we reached the top of the hill, we both brew our blades and turned to each other. After that, I only remember flashes and out of order scenes. It felt like it was over in only a few minutes, but it might have been hours and was one of the most brutal fights I have ever been a part of . His agility was far greater then I expected, dodging my swings and spells with ease. Unfortunately for him I was still a force to be reckoned with back then. I never let up on my spells, casting fire, ice and lightning one after another using my foci then teleporting around with a few spells. In the end, he died when he dropped his sword in reflex to the heat my flame spell had left on it and I capitalized on this. By this point we both felt taxed by the fight, and he could barely avoid my slowest attacks. The final blow I dealt was out of mercy, a quick end for his suffering that I had caused. I watched as Gareth grinned at me like he knew this would be how he died, then he closed his eyes as his body turned into sand carried away in the wind. I feel to my side after that, strength sapped and mana depleted, to awake a few hours later. I felt a new strength in my body when I got up, slight but still there. All in all, suddenly having immortality was rather lack-luster, but that was how it happened." At this point I was shocked into silence at his words. Not what he said, but how he said them: Little feeling or emphasis. It was like he just said that he gained a new scar or it started to rain. He has been more emotional over the acquisition of a rare book then immortality. Glancing at the others, I could tell they were mulling over this information as well. After a few minutes, my brother spoke up to start the questions. "So... Did your life change much after that?" Demir asked Magus, before taking a bite out of a sandwich he seem to have created from thin air. "Not really. Life as an immortal was just the same as life as a mortal. More researching, more learning, more magic.". "Have you met any more immortals since then?" Bella asked. "Two, and I happen to be related to both of them." "Related?" asked Tiberius with curiosity, "I never knew you had any relatives." "Well, they never came up. One of them is my brother, who started studying the Myst a few decades ago and hasn't been heard from since. I expect he will pop by any time he feels homesick for a few days, then drop out of touch again." "And the other immortal?" Bella asked with interest. "The other is my wife." Once again we all went into stunned silence, Tiberius and Demir slack-jawed. "You're married! Since when?" Bella asked after a moment. "Few centuries ago. We met when a small war was being fought with a necromancer, and she was the one leading the forces. Of course, most people at the time didn't know her real gender. She tried hard to keep it hidden, so the troops wouldn't think of her any differently. I was brought in to help deal with the "Undead army" details of the whole thing, and that had me working with her. One thing lead to another, and we were married a few months after the war was over. Currently she works as a commander of the Conglomeration's defense force, so she is rarely has time to come home." The questions continued for the next half hour, ranging from "Did you really open the first nether portals" to "Why are you on the Conglomeration board?". Magus took all are questions with the air of a man who has done this all before. When the questions were over, all the others started retiring to their rooms while I stopped by the library to look up something. The Talus kingdom fell almost a millennium ago. Wow... It has been a few months since I last wrote in this book. I've met more people in the last few weeks then I have in the last few years, many of them from lands I have never set foot in! Kings and queens, rulers and underlords, CEO's and owners from every nation. Then there was the fight with the withers... I'm not sure what to say about all that. I sort of walked in there, chugged a few potions then let the years of training with Magus take over. By the time the adrenalin rush was over for me, we had killed all of the withers and I was barely aware of a dull pain in my leg. Magus has used a spell to restrict my movement so I won't leave this bed while my broken leg heals since I "May" have tried to sneak into my lab once or twice to get to work. For now I must be content with my notebook and what Magus brings me from his library to past the days... +aw.entries.alchemy.simpleCreations=I've only had a little time at my chemistry set, so I haven't had much time to experiment with my new orb. All my tests trying to make new reagents failed, and I so far have only managed to make two new runic slates for my brother(But we have been trying to find new uses for them). The normal runic slate is a simple upgrade to the old cracked slates by infusing terrae into them. The final slate, dubbed imbued, is two runic slates bound together with magicales, incendium, and aquasalus. These days I've been working with the other on a few secret projects, so I have needed to keep up with and research all kinds of strange subjects. I also always seem to need to make more reagents, as our experiments burn through them rather quickly... I will write more when I have the time. + guide.BloodMagic.entryName.architect.intro=A Classic Tragic Back-story guide.BloodMagic.entryName.architect.bloodAltar=The Blood Altar guide.BloodMagic.entryName.architect.soulNetwork=The Soul Network @@ -321,6 +362,7 @@ guide.BloodMagic.entryName.rituals.anvilRitual=Rhythm of the Beating Anvil guide.BloodMagic.entryName.rituals.dawnInk=Dawn Ink guide.BloodMagic.entryName.rituals.symmetryRitual=Symmetry of the Omega guide.BloodMagic.entryName.rituals.stallingRitual=Duet of the Fused Souls +guide.BloodMagic.entryName.rituals.newMoonRitual=Blood of the New Moon guide.BloodMagic.entryName.demons.ashes=The Girl From the Ashes guide.BloodMagic.entryName.demons.tamedDemon=The First Tamed Demon @@ -344,10 +386,26 @@ guide.BloodMagic.entryName.spells.complexSpellEffects=Effects of Complex Spells guide.BloodMagic.entryName.spells.offTopic=Off topic, This is my Life guide.BloodMagic.entryName.spells.demonicPower=Demonic Power Unleashed +guide.BloodMagic.entryName.alchemy.fatedMeeting=A Fated Meeting +guide.BloodMagic.entryName.alchemy.firstSteps=First Steps of Alchemy +guide.BloodMagic.entryName.alchemy.chemistrySet=Uses of the Chemistry Set +guide.BloodMagic.entryName.alchemy.incense=Incense Inside +guide.BloodMagic.entryName.alchemy.potions=The Power of Potions +guide.BloodMagic.entryName.alchemy.reagentRevolution=Reagent Revolution +guide.BloodMagic.entryName.alchemy.newPotions=New Potion Improvements +guide.BloodMagic.entryName.alchemy.soulSand=Soul Sand +guide.BloodMagic.entryName.alchemy.timeGoesBy=As Time goes By +guide.BloodMagic.entryName.alchemy.catalysts=Upgrading the Catalysts +guide.BloodMagic.entryName.alchemy.activationCrystal=Activation Crystal Upgrade +guide.BloodMagic.entryName.alchemy.reagentSystem=The Reagent System +guide.BloodMagic.entryName.alchemy.magusSecret=Magus's Secret +guide.BloodMagic.entryName.alchemy.simpleCreations=Simple-ish Creations + guide.BloodMagic.category.architect=The Architect guide.BloodMagic.category.rituals=The Ritual Master guide.BloodMagic.category.demons=The Demon Kin guide.BloodMagic.category.spells=The Battle Mage +guide.BloodMagic.category.alchemy=The Alchemist guide.BloodMagic.welcomeMessage= guide.BloodMagic.book.title=Sanguine Scientiem