Fixed Bound Sword custom mesh definition so that it isn't registered server-side

This commit is contained in:
WayofTime 2016-02-05 22:23:00 -05:00
parent ca64ecfc66
commit 22db498592
2 changed files with 5 additions and 2 deletions

View file

@ -345,7 +345,6 @@ public class ModItems
renderHelper.customItemRender(sentientSword, 0);
renderHelper.customItemRender(sentientSword, 1);
ModelLoader.setCustomMeshDefinition(ModItems.sentientSword, new CustomMeshDefinitionActivatable("ItemSentientSword"));
renderHelper.itemRender(sentientBow, 0, "ItemSentientBow");
renderHelper.itemRender(sentientBow, 1, "ItemSentientBow_pulling_0");
renderHelper.itemRender(sentientBow, 2, "ItemSentientBow_pulling_1");
@ -367,7 +366,8 @@ public class ModItems
private static Item registerItem(Item item)
{
if (item.getRegistryName() == null) {
if (item.getRegistryName() == null)
{
BloodMagic.instance.getLogger().error("Attempted to register Item {} without setting a registry name. Item will not be registered. Please report this.", item.getClass().getCanonicalName());
return item;
}