Fixed Bound Sword custom mesh definition so that it isn't registered server-side

This commit is contained in:
WayofTime 2016-02-05 22:23:00 -05:00
parent ca64ecfc66
commit 22db498592
2 changed files with 5 additions and 2 deletions

View file

@ -1,11 +1,13 @@
package WayofTime.bloodmagic.proxy;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.obj.OBJLoader;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.helper.ShaderHelper;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
import WayofTime.bloodmagic.client.render.RenderAltar;
import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
@ -57,6 +59,7 @@ public class ClientProxy extends CommonProxy
RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new BloodLightRenderFactory());
ModelLoader.setCustomMeshDefinition(ModItems.sentientSword, new CustomMeshDefinitionActivatable("ItemSentientSword"));
ShaderHelper.init();
}