Fixed Bound Sword custom mesh definition so that it isn't registered server-side
This commit is contained in:
parent
ca64ecfc66
commit
22db498592
2 changed files with 5 additions and 2 deletions
|
@ -1,11 +1,13 @@
|
|||
package WayofTime.bloodmagic.proxy;
|
||||
|
||||
import net.minecraftforge.client.model.ModelLoader;
|
||||
import net.minecraftforge.client.model.obj.OBJLoader;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.fml.client.registry.ClientRegistry;
|
||||
import net.minecraftforge.fml.client.registry.RenderingRegistry;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.client.helper.ShaderHelper;
|
||||
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
|
||||
import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
|
||||
import WayofTime.bloodmagic.client.render.RenderAltar;
|
||||
import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
|
||||
|
@ -57,6 +59,7 @@ public class ClientProxy extends CommonProxy
|
|||
RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory());
|
||||
RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new BloodLightRenderFactory());
|
||||
ModelLoader.setCustomMeshDefinition(ModItems.sentientSword, new CustomMeshDefinitionActivatable("ItemSentientSword"));
|
||||
ShaderHelper.init();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue