Fix Living Armor check NPE. Again. (#584)
I reversed some logic. don't code when tired, kids.
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@ -5,6 +5,7 @@ Version 2.0.0-12
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- Tweaked the Incense altar and added its recipe.
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- Tweaked the Incense altar and added its recipe.
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- Fixed Blood Light sigil not providing the right coloured particles
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- Fixed Blood Light sigil not providing the right coloured particles
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- Added the ability for the divination sigil to look up information about the incense altar.
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- Added the ability for the divination sigil to look up information about the incense altar.
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- Fix another NPE when checking of a player has a full set of Living Armor
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Version 2.0.0-11
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Version 2.0.0-11
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@ -244,7 +244,7 @@ public class LivingArmour implements ILivingArmour
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public static boolean hasFullSet(EntityPlayer player) {
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public static boolean hasFullSet(EntityPlayer player) {
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for (int slot = 0; slot < player.inventory.armorInventory.length; slot++) {
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for (int slot = 0; slot < player.inventory.armorInventory.length; slot++) {
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ItemStack slotStack = player.inventory.armorItemInSlot(slot);
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ItemStack slotStack = player.inventory.armorItemInSlot(slot);
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if (slotStack != null && !(slotStack.getItem() instanceof ItemLivingArmour))
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if (slotStack == null || !(slotStack.getItem() instanceof ItemLivingArmour))
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return false;
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return false;
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}
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}
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