Fixed many sigils using the wrong stack for their logic (#1102)
This is why you use custom methods for things like this instead of MC methods
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12 changed files with 55 additions and 1 deletions
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.item.sigil;
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import java.util.List;
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import WayofTime.bloodmagic.api.iface.ISigil;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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@ -50,6 +51,8 @@ public class ItemSigilTeleposition extends ItemSigilBase
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
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{
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ItemStack stack = player.getHeldItem(hand);
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if (stack.getItem() instanceof ISigil.Holding)
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stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
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if (PlayerHelper.isFakePlayer(player))
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return ActionResult.newResult(EnumActionResult.FAIL, stack);
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@ -71,6 +74,8 @@ public class ItemSigilTeleposition extends ItemSigilBase
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public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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ItemStack stack = player.getHeldItem(hand);
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if (stack.getItem() instanceof ISigil.Holding)
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stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
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if (PlayerHelper.isFakePlayer(player))
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return EnumActionResult.FAIL;
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