Fixed many sigils using the wrong stack for their logic (#1102)
This is why you use custom methods for things like this instead of MC methods
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12 changed files with 55 additions and 1 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.api.iface.ISigil;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import net.minecraft.block.material.Material;
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@ -31,6 +32,8 @@ public class ItemSigilLava extends ItemSigilBase
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
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{
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ItemStack stack = player.getHeldItem(hand);
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if (stack.getItem() instanceof ISigil.Holding)
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stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
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if (PlayerHelper.isFakePlayer(player))
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return ActionResult.newResult(EnumActionResult.FAIL, stack);
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