Fixed many sigils using the wrong stack for their logic (#1102)
This is why you use custom methods for things like this instead of MC methods
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12 changed files with 55 additions and 1 deletions
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.api.impl;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IActivatable;
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import WayofTime.bloodmagic.api.iface.ISigil;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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@ -49,6 +50,8 @@ public class ItemSigilToggleable extends ItemSigil implements IActivatable
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
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{
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ItemStack stack = player.getHeldItem(hand);
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if (stack.getItem() instanceof ISigil.Holding)
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stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
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if (PlayerHelper.isFakePlayer(player))
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return ActionResult.newResult(EnumActionResult.FAIL, stack);
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@ -67,6 +70,8 @@ public class ItemSigilToggleable extends ItemSigil implements IActivatable
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public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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ItemStack stack = player.getHeldItem(hand);
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if (stack.getItem() instanceof ISigil.Holding)
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stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
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if (Strings.isNullOrEmpty(getOwnerUUID(stack)) || player.isSneaking()) // Make sure Sigils are bound before handling. Also ignores while toggling state
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return EnumActionResult.PASS;
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