From 21607213d4db45071494b955fff531aa71387be3 Mon Sep 17 00:00:00 2001 From: WayofTime Date: Fri, 16 Sep 2016 14:33:44 -0400 Subject: [PATCH] Added some test System.out outputs to test the ritual (local compilation was successful). --- .../java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java b/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java index 58f0b59b..cca5a50c 100644 --- a/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java +++ b/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java @@ -203,13 +203,17 @@ public class TileMasterRitualStone extends TileTicking implements IMasterRitualS { if (!world.isRemote && getCurrentRitual() != null && RitualRegistry.ritualEnabled(getCurrentRitual())) { + System.out.println("This ritual is enabled and there is a ritual."); if (RitualHelper.checkValidRitual(getWorld(), getPos(), RitualRegistry.getIdForRitual(currentRitual), getDirection())) { + System.out.println("This ritual is valid."); RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), getCurrentRitual()); if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY) return; + System.out.println("This ritual is going to run!"); + getCurrentRitual().performRitual(this); } else {