First stab at Living Armour reimplementation.

Added a lot of the upgrades, but there's still more testing/upgrades to be done/reimplemented.
This commit is contained in:
WayofTime 2020-11-28 12:04:11 -05:00
parent 06faa916c3
commit 2075fa5be3
42 changed files with 2352 additions and 2 deletions

View file

@ -49,6 +49,7 @@ import wayoftime.bloodmagic.common.data.recipe.BloodMagicRecipeProvider;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.common.registries.BloodMagicRecipeSerializers;
import wayoftime.bloodmagic.core.LivingArmorRegistrar;
import wayoftime.bloodmagic.core.recipe.IngredientBloodOrb;
import wayoftime.bloodmagic.core.registry.OrbRegistry;
import wayoftime.bloodmagic.impl.BloodMagicAPI;
@ -96,6 +97,7 @@ public class BloodMagic
BloodMagicItems.ITEMS.register(modBus);
// RegistrarBloodMagic.BLOOD_ORBS.createAndRegister(modBus, "bloodorbs");
BloodMagicItems.BLOOD_ORBS.createAndRegister(modBus, "bloodorbs");
LivingArmorRegistrar.UPGRADES.createAndRegister(modBus, "upgrades");
BloodMagicItems.BASICITEMS.register(modBus);
BloodMagicBlocks.BASICBLOCKS.register(modBus);
BloodMagicBlocks.DUNGEONBLOCKS.register(modBus);
@ -165,6 +167,7 @@ public class BloodMagic
BloodMagicCorePlugin.INSTANCE.register(BloodMagicAPI.INSTANCE);
RITUAL_MANAGER.discover();
ModRituals.initHarvestHandlers();
LivingArmorRegistrar.register();
}
public void registerTileEntityTypes(RegistryEvent.Register<TileEntityType<?>> event)