First stab at Living Armour reimplementation.
Added a lot of the upgrades, but there's still more testing/upgrades to be done/reimplemented.
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42 changed files with 2352 additions and 2 deletions
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@ -49,6 +49,7 @@ import wayoftime.bloodmagic.common.data.recipe.BloodMagicRecipeProvider;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
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import wayoftime.bloodmagic.common.registries.BloodMagicRecipeSerializers;
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import wayoftime.bloodmagic.core.LivingArmorRegistrar;
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import wayoftime.bloodmagic.core.recipe.IngredientBloodOrb;
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import wayoftime.bloodmagic.core.registry.OrbRegistry;
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import wayoftime.bloodmagic.impl.BloodMagicAPI;
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@ -96,6 +97,7 @@ public class BloodMagic
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BloodMagicItems.ITEMS.register(modBus);
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// RegistrarBloodMagic.BLOOD_ORBS.createAndRegister(modBus, "bloodorbs");
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BloodMagicItems.BLOOD_ORBS.createAndRegister(modBus, "bloodorbs");
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LivingArmorRegistrar.UPGRADES.createAndRegister(modBus, "upgrades");
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BloodMagicItems.BASICITEMS.register(modBus);
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BloodMagicBlocks.BASICBLOCKS.register(modBus);
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BloodMagicBlocks.DUNGEONBLOCKS.register(modBus);
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@ -165,6 +167,7 @@ public class BloodMagic
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BloodMagicCorePlugin.INSTANCE.register(BloodMagicAPI.INSTANCE);
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RITUAL_MANAGER.discover();
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ModRituals.initHarvestHandlers();
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LivingArmorRegistrar.register();
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}
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public void registerTileEntityTypes(RegistryEvent.Register<TileEntityType<?>> event)
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