Ice spell effect solidly 9/12 done

Added some models to the spell effect blocks. Texturing needs work.
This commit is contained in:
WayofTime 2014-02-07 16:22:08 -05:00
parent 456d4990bf
commit 1fbaf9a3f4
9 changed files with 95 additions and 21 deletions

View file

@ -0,0 +1,21 @@
package WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.ice;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.impactEffects.SelfSpellEffect;
public class SelfDefensiveIce extends SelfSpellEffect
{
public SelfDefensiveIce(int power, int potency, int cost)
{
super(power, potency, cost);
}
@Override
public void onSelfUse(World world, EntityPlayer player)
{
player.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionIceCloak.id,300*(2*this.powerUpgrades+1),this.potencyUpgrades));
}
}