Ice spell effect solidly 9/12 done

Added some models to the spell effect blocks. Texturing needs work.
This commit is contained in:
WayofTime 2014-02-07 16:22:08 -05:00
parent 456d4990bf
commit 1fbaf9a3f4
9 changed files with 95 additions and 21 deletions

View file

@ -42,7 +42,7 @@ public class TEConduitItemRenderer implements IItemRenderer
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
//A reference to your Model file. Again, very important.
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.UP, ForgeDirection.DOWN);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
//Tell it to stop rendering for both the PushMatrix's
GL11.glPopMatrix();
GL11.glPopMatrix();