Ice spell effect solidly 9/12 done
Added some models to the spell effect blocks. Texturing needs work.
This commit is contained in:
parent
456d4990bf
commit
1fbaf9a3f4
9 changed files with 95 additions and 21 deletions
|
@ -42,7 +42,7 @@ public class TEConduitItemRenderer implements IItemRenderer
|
|||
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.UP, ForgeDirection.DOWN);
|
||||
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue