Ice spell effect solidly 9/12 done

Added some models to the spell effect blocks. Texturing needs work.
This commit is contained in:
WayofTime 2014-02-07 16:22:08 -05:00
parent 456d4990bf
commit 1fbaf9a3f4
9 changed files with 95 additions and 21 deletions

View file

@ -32,6 +32,7 @@ import WayofTime.alchemicalWizardry.common.PotionBoost;
import WayofTime.alchemicalWizardry.common.PotionDrowning;
import WayofTime.alchemicalWizardry.common.PotionFlameCloak;
import WayofTime.alchemicalWizardry.common.PotionFlight;
import WayofTime.alchemicalWizardry.common.PotionIceCloak;
import WayofTime.alchemicalWizardry.common.PotionInhibit;
import WayofTime.alchemicalWizardry.common.PotionProjectileProtect;
import WayofTime.alchemicalWizardry.common.PotionReciprocation;
@ -131,6 +132,7 @@ public class AlchemicalWizardry
public static Potion customPotionFlight;
public static Potion customPotionReciprocation;
public static Potion customPotionFlameCloak;
public static Potion customPotionIceCloak;
public static int customPotionDrowningID;
public static int customPotionBoostID;
@ -139,6 +141,7 @@ public class AlchemicalWizardry
public static int customPotionFlightID;
public static int customPotionReciprocationID;
public static int customPotionFlameCloakID;
public static int customPotionIceCloakID;
public static boolean isThaumcraftLoaded;
public static boolean isForestryLoaded;
@ -557,6 +560,7 @@ public class AlchemicalWizardry
customPotionFlight = (new PotionFlight(customPotionFlightID, false, 0)).setIconIndex(0, 0).setPotionName("Flight");
customPotionReciprocation = (new PotionReciprocation(customPotionReciprocationID, false, 0xFFFFFF)).setIconIndex(0, 0).setPotionName("Reciprocation");
customPotionFlameCloak = (new PotionFlameCloak(customPotionFlameCloakID,false,0).setIconIndex(0,0).setPotionName("Flame Cloak"));
customPotionIceCloak = (new PotionIceCloak(customPotionIceCloakID,false,0).setIconIndex(0,0).setPotionName("Ice Cloak"));
//All items registered go here
//LanguageRegistry.addName(orbOfTesting, "Orb of Testing");
LanguageRegistry.addName(ModItems.weakBloodOrb, "Weak Blood Orb");