Initial Work on Rituals
Added the framework for Rituals, including the automatic registration of rituals using the annotation. This includes: - The Master Ritual Stone - The regular Ritual Stones (all 7 types) - The Ritual Registration system - The activation crystal items. - Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation) Localization needs to be completed, as well as the implementation of all the rituals.
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package wayoftime.bloodmagic.ritual.imperfect;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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/**
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* This interface is for internal implementation only.
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* <p>
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* It is provided via the API for easy obtaining of basic data.
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*/
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public interface IImperfectRitualStone
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{
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boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, PlayerEntity player);
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World getRitualWorld();
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BlockPos getRitualPos();
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}
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