Initial Work on Rituals
Added the framework for Rituals, including the automatic registration of rituals using the annotation. This includes: - The Master Ritual Stone - The regular Ritual Stones (all 7 types) - The Ritual Registration system - The activation crystal items. - Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation) Localization needs to be completed, as well as the implementation of all the rituals.
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src/main/java/wayoftime/bloodmagic/demonaura/PosXY.java
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src/main/java/wayoftime/bloodmagic/demonaura/PosXY.java
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package wayoftime.bloodmagic.demonaura;
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import org.apache.commons.lang3.builder.ToStringBuilder;
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public class PosXY implements Comparable<PosXY>
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{
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public int x;
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public int y;
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public PosXY()
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{
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}
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public PosXY(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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@Override
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public int compareTo(PosXY c)
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{
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return this.y == c.y ? this.x - c.x : this.y - c.y;
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}
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public float getDistanceSquared(int x, int z)
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{
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float f = this.x - x;
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float f2 = this.y - z;
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return f * f + f2 * f2;
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}
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public float getDistanceSquaredToChunkCoordinates(PosXY c)
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{
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return getDistanceSquared(c.x, c.y);
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}
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public void setX(int x)
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{
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this.x = x;
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}
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public void setY(int y)
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{
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this.y = y;
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}
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@Override
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public String toString()
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{
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return new ToStringBuilder(this).append("x", x).append("y", y).toString();
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}
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@Override
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public boolean equals(Object o)
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{
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if (this == o)
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return true;
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if (!(o instanceof PosXY))
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return false;
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PosXY posXY = (PosXY) o;
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if (x != posXY.x)
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return false;
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return y == posXY.y;
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}
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@Override
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public int hashCode()
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{
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int result = x;
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result = 31 * result + y;
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return result;
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}
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}
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