Initial Work on Rituals
Added the framework for Rituals, including the automatic registration of rituals using the annotation. This includes: - The Master Ritual Stone - The regular Ritual Stones (all 7 types) - The Ritual Registration system - The activation crystal items. - Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation) Localization needs to be completed, as well as the implementation of all the rituals.
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@ -18,6 +18,7 @@ import net.minecraftforge.registries.ForgeRegistries;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.block.enums.BloodRuneType;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.ritual.EnumRuneType;
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import wayoftime.bloodmagic.tile.contailer.ContainerSoulForge;
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public class BloodMagicBlocks
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@ -48,6 +49,16 @@ public class BloodMagicBlocks
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public static final RegistryObject<Block> BLOOD_ALTAR = BLOCKS.register("altar", () -> new BlockAltar());
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public static final RegistryObject<Block> BLOOD_LIGHT = BLOCKS.register("bloodlight", () -> new BlockBloodLight());
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public static final RegistryObject<Block> BLANK_RITUAL_STONE = BLOCKS.register("ritualstone", () -> new BlockRitualStone(EnumRuneType.BLANK));
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public static final RegistryObject<Block> AIR_RITUAL_STONE = BLOCKS.register("airritualstone", () -> new BlockRitualStone(EnumRuneType.AIR));
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public static final RegistryObject<Block> WATER_RITUAL_STONE = BLOCKS.register("waterritualstone", () -> new BlockRitualStone(EnumRuneType.WATER));
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public static final RegistryObject<Block> FIRE_RITUAL_STONE = BLOCKS.register("fireritualstone", () -> new BlockRitualStone(EnumRuneType.FIRE));
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public static final RegistryObject<Block> EARTH_RITUAL_STONE = BLOCKS.register("earthritualstone", () -> new BlockRitualStone(EnumRuneType.EARTH));
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public static final RegistryObject<Block> DUSK_RITUAL_STONE = BLOCKS.register("duskritualstone", () -> new BlockRitualStone(EnumRuneType.DUSK));
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public static final RegistryObject<Block> DAWN_RITUAL_STONE = BLOCKS.register("lightritualstone", () -> new BlockRitualStone(EnumRuneType.DAWN));
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public static final RegistryObject<Block> MASTER_RITUAL_STONE = BASICBLOCKS.register("masterritualstone", () -> new BlockMasterRitualStone(false));
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private static ForgeFlowingFluid.Properties makeProperties()
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{
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return new ForgeFlowingFluid.Properties(LIFE_ESSENCE_FLUID, LIFE_ESSENCE_FLUID_FLOWING, FluidAttributes.builder(FLUID_STILL, FLUID_FLOWING)).bucket(LIFE_ESSENCE_BUCKET).block(LIFE_ESSENCE_BLOCK);
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