Initial Work on Rituals
Added the framework for Rituals, including the automatic registration of rituals using the annotation. This includes: - The Master Ritual Stone - The regular Ritual Stones (all 7 types) - The Ritual Registration system - The activation crystal items. - Reintroduction of the Demon Will Aura (changed saved Dimension ID from Integer to ResourceLocation) Localization needs to be completed, as well as the implementation of all the rituals.
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61 changed files with 3943 additions and 26 deletions
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@ -49,6 +49,7 @@ import wayoftime.bloodmagic.core.recipe.IngredientBloodOrb;
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import wayoftime.bloodmagic.core.registry.OrbRegistry;
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import wayoftime.bloodmagic.network.BloodMagicPacketHandler;
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import wayoftime.bloodmagic.potion.BloodMagicPotions;
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import wayoftime.bloodmagic.ritual.RitualManager;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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import wayoftime.bloodmagic.tile.TileAltar;
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import wayoftime.bloodmagic.tile.TileSoulForge;
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@ -66,6 +67,7 @@ public class BloodMagic
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private static Gson GSON = null;
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public static final BloodMagicPacketHandler packetHandler = new BloodMagicPacketHandler();
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public static final RitualManager RITUAL_MANAGER = new RitualManager();
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public BloodMagic()
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{
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@ -134,8 +136,11 @@ public class BloodMagic
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public void onLoadComplete(FMLLoadCompleteEvent event)
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{
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OrbRegistry.tierMap.put(BloodMagicItems.ORB_WEAK.get().getTier(), new ItemStack(BloodMagicItems.WEAK_BLOOD_ORB.get()));
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OrbRegistry.tierMap.put(BloodMagicItems.ORB_APPRENTICE.get().getTier(), new ItemStack(BloodMagicItems.APPRENTICE_BLOOD_ORB.get()));
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OrbRegistry.tierMap.put(BloodMagicItems.ORB_MAGICIAN.get().getTier(), new ItemStack(BloodMagicItems.MAGICIAN_BLOOD_ORB.get()));
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OrbRegistry.tierMap.put(BloodMagicItems.ORB_MASTER.get().getTier(), new ItemStack(BloodMagicItems.MASTER_BLOOD_ORB.get()));
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BloodMagicCorePlugin.INSTANCE.register(BloodMagicAPI.INSTANCE);
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RITUAL_MANAGER.discover();
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}
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public void registerTileEntityTypes(RegistryEvent.Register<TileEntityType<?>> event)
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