Finalized ARC

Finished 99% of the implementation work for the ARC and recipe system. Still need to populate the recipes (which will require textures for some items have have yet to be added).
This commit is contained in:
WayofTime 2020-10-30 16:41:41 -04:00
parent 9fa68e86ae
commit 1ead4ff820
56 changed files with 945 additions and 129 deletions

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@ -48,6 +48,7 @@
"item.bloodmagic.earthscribetool": "Inscription Tool: Earth",
"item.bloodmagic.etherealslate": "Ethereal Slate",
"item.bloodmagic.firescribetool": "Inscription Tool: Fire",
"item.bloodmagic.furnacecell_primitive": "Primitive Fuel Cell",
"item.bloodmagic.growthsigil": "Sigil of the Green Grove",
"item.bloodmagic.icesigil": "Sigil of the Frozen Lake",
"item.bloodmagic.infusedslate": "Imbued Slate",
@ -69,6 +70,7 @@
"item.bloodmagic.ritualdiviner": "Ritual Diviner",
"item.bloodmagic.ritualdivinerdusk": "Ritual Diviner [Dusk]",
"item.bloodmagic.sacrificialdagger": "Sacrificial Knife",
"item.bloodmagic.sanguinereverter": "Sanguine Reverter",
"item.bloodmagic.sigilofmagnetism": "Sigil of Magnetism",
"item.bloodmagic.soulgemcommon": "Common Tartaric Gem",
"item.bloodmagic.soulgemlesser": "Lesser Tartaric Gem",
@ -79,6 +81,7 @@
"item.bloodmagic.waterscribetool": "Inscription Tool: Water",
"item.bloodmagic.watersigil": "Water Sigil",
"item.bloodmagic.weakbloodorb": "Weak Blood Orb",
"item.bloodmagic.weakbloodshard": "Weak Blood Shard",
"itemGroup.bloodmagic.creativeTab": "Blood Magic",
"itemGroup.bloodmagictab": "Blood Magic",
"jei.bloodmagic.recipe.alchemyarraycrafting": "Alchemy Array",

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@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "bloodmagic:item/furnacecell_primitive"
}
}

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@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "bloodmagic:item/sanguinereverter"
}
}

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@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "bloodmagic:item/weakbloodshard"
}
}