Added infrastructure and rendering for the Soul Arrow.

This commit is contained in:
WayofTime 2016-01-08 22:20:31 -05:00
parent 22a0e2b8a9
commit 1d6edae50e
11 changed files with 300 additions and 0 deletions

View file

@ -10,7 +10,9 @@ import net.minecraftforge.fml.common.FMLCommonHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
import WayofTime.bloodmagic.client.render.RenderAltar;
import WayofTime.bloodmagic.client.render.entity.SoulArrowRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModItems;
@ -52,6 +54,7 @@ public class ClientProxy extends CommonProxy
public void registerRenderers()
{
RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntitySoulArrow.class, new SoulArrowRenderFactory());
}
@Override