Added infrastructure and rendering for the Soul Arrow.
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11 changed files with 300 additions and 0 deletions
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@ -1,13 +1,21 @@
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package WayofTime.bloodmagic.item.soul;
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import net.minecraft.client.resources.model.ModelResourceLocation;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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public class ItemSoulBow extends ItemBow
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{
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@ -18,6 +26,77 @@ public class ItemSoulBow extends ItemBow
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this.setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)
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{
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boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
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if (flag || playerIn.inventory.hasItem(Items.arrow))
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{
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int i = this.getMaxItemUseDuration(stack) - timeLeft;
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net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i);
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if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event))
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return;
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i = event.charge;
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float f = (float) i / 20.0F;
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f = (f * f + f * 2.0F) / 3.0F;
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if ((double) f < 0.1D)
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{
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return;
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}
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if (f > 1.0F)
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{
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f = 1.0F;
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}
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EntityArrow entityarrow = new EntitySoulArrow(worldIn, playerIn, f * 2.0F, 0);
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if (f == 1.0F)
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{
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entityarrow.setIsCritical(true);
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}
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int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);
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if (j > 0)
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{
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entityarrow.setDamage(entityarrow.getDamage() + (double) j * 0.5D + 0.5D);
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}
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int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);
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if (k > 0)
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{
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entityarrow.setKnockbackStrength(k);
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}
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if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0)
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{
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entityarrow.setFire(100);
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}
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stack.damageItem(1, playerIn);
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worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
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if (flag)
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{
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entityarrow.canBePickedUp = 2;
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} else
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{
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playerIn.inventory.consumeInventoryItem(Items.arrow);
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}
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playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
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if (!worldIn.isRemote)
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{
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worldIn.spawnEntityInWorld(entityarrow);
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}
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}
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}
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@SideOnly(Side.CLIENT)
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public ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)
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{
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@ -98,6 +98,7 @@ public class ItemSoulGem extends Item implements ISoulGem
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return tag.getDouble(Constants.NBT.SOULS);
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}
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@Override
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public void setSouls(ItemStack soulGemStack, double souls)
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{
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NBTHelper.checkNBT(soulGemStack);
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