Pull teleportBlocks method into general utility class
It's useful in other places and those other places really shouldn't be firing off the TeleposeEvent.
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3 changed files with 71 additions and 74 deletions
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@ -1,12 +1,15 @@
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package WayofTime.bloodmagic.util;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
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import WayofTime.bloodmagic.api.event.TeleposeEvent;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.tile.TileInventory;
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import com.google.common.collect.Iterables;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockPortal;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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@ -14,6 +17,7 @@ import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.MobEffects;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.Item;
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@ -21,16 +25,21 @@ import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ISpecialArmor;
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import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fluids.FluidContainerRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.IFluidBlock;
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import net.minecraftforge.fluids.IFluidHandler;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import java.util.ArrayList;
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@ -556,6 +565,63 @@ public class Utils
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return (state instanceof IFluidBlock || state.getMaterial().isLiquid());
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}
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public static boolean swapLocations(World initialWorld, BlockPos initialPos, World finalWorld, BlockPos finalPos)
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{
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TileEntity initialTile = initialWorld.getTileEntity(initialPos);
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TileEntity finalTile = finalWorld.getTileEntity(finalPos);
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NBTTagCompound initialTag = new NBTTagCompound();
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NBTTagCompound finalTag = new NBTTagCompound();
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if (initialTile != null)
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initialTile.writeToNBT(initialTag);
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if (finalTile != null)
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finalTile.writeToNBT(finalTag);
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BlockStack initialStack = BlockStack.getStackFromPos(initialWorld, initialPos);
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BlockStack finalStack = BlockStack.getStackFromPos(finalWorld, finalPos);
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if ((initialStack.getBlock().equals(Blocks.air) && finalStack.getBlock().equals(Blocks.air)) || initialStack.getBlock() instanceof BlockPortal || finalStack.getBlock() instanceof BlockPortal)
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return false;
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initialWorld.playSound(initialPos.getX(), initialPos.getY(), initialPos.getZ(), SoundEvents.entity_endermen_teleport, SoundCategory.AMBIENT, 1.0F, 1.0F, false);
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finalWorld.playSound(finalPos.getX(), finalPos.getY(), finalPos.getZ(), SoundEvents.entity_endermen_teleport, SoundCategory.AMBIENT, 1.0F, 1.0F, false);
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//Finally, we get to do something! (CLEARING TILES)
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if (finalStack.getBlock() != null)
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finalWorld.removeTileEntity(finalPos);
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if (initialStack.getBlock() != null)
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initialWorld.removeTileEntity(initialPos);
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//TILES CLEARED
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IBlockState initialBlockState = initialWorld.getBlockState(initialPos);
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IBlockState finalBlockState = finalWorld.getBlockState(finalPos);
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finalWorld.setBlockState(finalPos, initialBlockState, 3);
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if (initialTile != null)
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{
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TileEntity newTileInitial = TileEntity.createTileEntity(FMLCommonHandler.instance().getMinecraftServerInstance(), initialTag);
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finalWorld.setTileEntity(finalPos, newTileInitial);
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newTileInitial.setPos(finalPos);
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newTileInitial.setWorldObj(finalWorld);
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}
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initialWorld.setBlockState(initialPos, finalBlockState, 3);
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if (finalTile != null)
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{
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TileEntity newTileFinal = TileEntity.createTileEntity(FMLCommonHandler.instance().getMinecraftServerInstance(), finalTag);
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initialWorld.setTileEntity(initialPos, newTileFinal);
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newTileFinal.setPos(initialPos);
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newTileFinal.setWorldObj(initialWorld);
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}
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initialWorld.notifyNeighborsOfStateChange(initialPos, finalStack.getBlock());
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finalWorld.notifyNeighborsOfStateChange(finalPos, initialStack.getBlock());
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return true;
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}
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//Shamelessly ripped off of CoFH Lib
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public static boolean fillContainerFromHandler(World world, IFluidHandler handler, EntityPlayer player, FluidStack tankFluid)
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{
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