Fixed some minor bugs with the Living Armour

This commit is contained in:
WayofTime 2016-04-04 19:24:43 -04:00
parent 0755202a35
commit 1c6c7ba0a6
2 changed files with 4 additions and 3 deletions

View file

@ -9,6 +9,7 @@ import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.client.renderer.ItemMeshDefinition;
@ -248,14 +249,14 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
if (this == ModItems.livingArmourChest && isEnabled(stack))
if (this == ModItems.livingArmourChest && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
{
LivingArmour armour = ItemLivingArmour.getLivingArmour(stack);
return armour.getAttributeModifiers();
}
return super.getAttributeModifiers(slot, stack);
return HashMultimap.<String, AttributeModifier>create();
}
@Override