Added Item Routing ritual.

Added performance improvements to magnetism ritual!
This commit is contained in:
WayofTime 2015-01-20 17:27:53 -05:00
parent 2f0a1c9909
commit 1b4879ad64
25 changed files with 429 additions and 149 deletions

View file

@ -10,6 +10,8 @@ import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import WayofTime.alchemicalWizardry.api.RoutingFocusParadigm;
import WayofTime.alchemicalWizardry.api.RoutingFocusPosAndFacing;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
@ -75,7 +77,6 @@ public class RitualEffectItemRouting extends RitualEffect
int[] validSlots = ((ISidedInventory) inputChest).getAccessibleSlotsFromSide(syphonDirection.ordinal());
for(int in : validSlots)
{
System.out.println("" + in);
canSyphonList[in] = true;
}
}else
@ -96,13 +97,18 @@ public class RitualEffectItemRouting extends RitualEffect
continue;
}
int size = syphonedStack.stackSize;
ItemStack newStack = SpellHelper.insertStackIntoInventory(syphonedStack, bufferInventory, ForgeDirection.DOWN);
if(size == newStack.stackSize)
{
continue;
}
if(newStack != null && newStack.stackSize <= 0)
{
newStack = null;
}
inputChestInventory.setInventorySlotContents(n, newStack);
break;
// break;
}
}
}
@ -118,66 +124,112 @@ public class RitualEffectItemRouting extends RitualEffect
if(outputFocusInv instanceof IInventory)
{
IInventory outputFocusInventory = (IInventory)outputFocusInv;
// for(int j=0; j<((IInventory) outputFocusInv).getSizeInventory(); j++)
{
ItemStack stack = ((IInventory) outputFocusInv).getStackInSlot(0);
if(stack != null && stack.getItem() instanceof OutputRoutingFocus) //TODO change to output routing focus
{
boolean transferEverything = true;
for(int j=1; j<outputFocusInventory.getSizeInventory(); j++)
ItemStack stack = ((IInventory) outputFocusInv).getStackInSlot(0);
if(stack != null && stack.getItem() instanceof OutputRoutingFocus) //TODO change to output routing focus
{
boolean transferEverything = true;
for(int j=1; j<outputFocusInventory.getSizeInventory(); j++)
{
if(outputFocusInventory.getStackInSlot(j) != null)
{
transferEverything = false;
break;
}
}
OutputRoutingFocus outputFocus = (OutputRoutingFocus)stack.getItem();
RoutingFocusParadigm parad = new RoutingFocusParadigm();
parad.addRoutingFocusPosAndFacing(outputFocus.getPosAndFacing(stack));
parad.addLogic(outputFocus.getLogic(stack.getItemDamage()));
TileEntity outputChest = world.getTileEntity(outputFocus.xCoord(stack), outputFocus.yCoord(stack), outputFocus.zCoord(stack)); //Destination
ForgeDirection inputDirection = outputFocus.getSetDirection(stack);
if(transferEverything)
{
if(outputChest instanceof IInventory)
{
if(outputFocusInventory.getStackInSlot(j) != null)
IInventory outputChestInventory = (IInventory)outputChest;
for(int n=0; n<bufferInventory.getSizeInventory(); n++)
{
transferEverything = false;
break;
ItemStack syphonedStack = bufferInventory.getStackInSlot(n);
if(syphonedStack == null)
{
continue;
}
int size = syphonedStack.stackSize;
ItemStack newStack = SpellHelper.insertStackIntoInventory(syphonedStack, outputChestInventory, inputDirection);
if(size == newStack.stackSize)
{
continue;
}
if(newStack != null && newStack.stackSize <= 0)
{
newStack = null;
}
bufferInventory.setInventorySlotContents(n, newStack);
// break;
}
}
OutputRoutingFocus outputFocus = (OutputRoutingFocus)stack.getItem();
TileEntity outputChest = world.getTileEntity(outputFocus.xCoord(stack), outputFocus.yCoord(stack), outputFocus.zCoord(stack)); //Destination
ForgeDirection inputDirection = outputFocus.getSetDirection(stack);
if(transferEverything)
{
if(outputChest instanceof IInventory)
{
IInventory outputChestInventory = (IInventory)outputChest;
for(int n=0; n<bufferInventory.getSizeInventory(); n++)
{
ItemStack syphonedStack = bufferInventory.getStackInSlot(n);
if(syphonedStack == null)
{
continue;
}
ItemStack newStack = SpellHelper.insertStackIntoInventory(syphonedStack, outputChestInventory, inputDirection);
if(newStack != null && newStack.stackSize <= 0)
{
newStack = null;
}
bufferInventory.setInventorySlotContents(n, newStack);
break;
}
}
}else
{
if(!(outputChest instanceof IInventory))
{
continue;
}
for(int j=1; j<outputFocusInventory.getSizeInventory(); j++)
{
ItemStack keyStack = outputFocusInventory.getStackInSlot(j);
if(keyStack == null)
{
continue;
}
for(int n=0; n<bufferInventory.getSizeInventory(); n++)
}else
{
if(!(outputChest instanceof IInventory))
{
continue;
}
IInventory outputChestInventory = (IInventory)outputChest;
boolean lastItemWasFocus = true;
for(int j=1; j<outputFocusInventory.getSizeInventory(); j++)
{
ItemStack keyStack = outputFocusInventory.getStackInSlot(j);
if(keyStack == null)
{
continue;
}
if(keyStack.getItem() instanceof OutputRoutingFocus)
{
if(!lastItemWasFocus)
{
parad.clear();
}
outputFocus = (OutputRoutingFocus)keyStack.getItem();
parad.addRoutingFocusPosAndFacing(outputFocus.getPosAndFacing(keyStack));
parad.addLogic(outputFocus.getLogic(keyStack.getItemDamage()));
lastItemWasFocus = true;
continue;
}else
{
lastItemWasFocus = false;
}
for(RoutingFocusPosAndFacing posAndFacing : parad.locationList)
{
if(posAndFacing == null)
{
continue;
}
inputDirection = posAndFacing.facing;
if(outputChest == null || !posAndFacing.location.equals(new Int3(outputChest.xCoord, outputChest.yCoord, outputChest.zCoord)))
{
outputChest = world.getTileEntity(posAndFacing.location.xCoord, posAndFacing.location.yCoord, posAndFacing.location.zCoord);
if(outputChest instanceof IInventory)
{
outputChestInventory = (IInventory)outputChest;
}else
{
continue;
}
}
for(int n=0; n<bufferInventory.getSizeInventory(); n++)
{
ItemStack checkStack = bufferInventory.getStackInSlot(n);
if(checkStack == null)
@ -185,21 +237,26 @@ public class RitualEffectItemRouting extends RitualEffect
continue;
}
if(outputFocus.doesItemMatch(keyStack, checkStack))
if(parad.doesItemMatch(keyStack, checkStack))
{
ItemStack newStack = SpellHelper.insertStackIntoInventory(checkStack, (IInventory)outputChest, inputDirection);
int size = checkStack.stackSize;
ItemStack newStack = SpellHelper.insertStackIntoInventory(checkStack, outputChestInventory, inputDirection);
if(size == newStack.stackSize)
{
continue;
}
if(newStack != null && newStack.stackSize <= 0)
{
newStack = null;
}
bufferInventory.setInventorySlotContents(n, newStack);
break;
// break;
}
}
}
}
}
}
}
}
}
}
}
}
}