Added some placeholder recipes for the Living Armour Downgrades - they will eventually change.
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3 changed files with 65 additions and 10 deletions
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@ -9,8 +9,8 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeDisoriented extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { -10, -20 };
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public static final double[] chance = new double[] { 0.001, 0.002 };
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public static final int[] costs = new int[] { -10, -20, -30, -40, -70, -80, -100, -140, -180, -220 };
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public static final double[] chance = new double[] { 0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.008, 0.0010, 0.0012, 0.014 };
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public LivingArmourUpgradeDisoriented(int level)
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{
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@ -42,7 +42,7 @@ public class LivingArmourUpgradeDisoriented extends LivingArmourUpgrade
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@Override
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public int getMaxTier()
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{
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return 2;
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return 10;
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}
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@Override
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