Implemented the ItemMeshDefinition for the Sentient Sword, allowing for me to make the sword enchantable while still allowing the texture to change. This may be expanded to other items.
This commit is contained in:
parent
cb77b7821f
commit
1abae8e4ee
5 changed files with 66 additions and 9 deletions
|
@ -132,7 +132,7 @@ public class ModItems
|
|||
public static Item sentientArmourGem;
|
||||
|
||||
public static Item.ToolMaterial boundToolMaterial = EnumHelper.addToolMaterial("BoundToolMaterial", 4, 0, 10, 8, 50);
|
||||
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 0, 7, 8, 50);
|
||||
public static Item.ToolMaterial soulToolMaterial = EnumHelper.addToolMaterial("SoulToolMaterial", 4, 520, 7, 8, 50);
|
||||
|
||||
public static void init()
|
||||
{
|
||||
|
@ -327,8 +327,8 @@ public class ModItems
|
|||
renderHelper.itemRender(soulGem, 4);
|
||||
renderHelper.itemRender(soulSnare);
|
||||
|
||||
renderHelper.itemRender(sentientSword, 0);
|
||||
renderHelper.itemRender(sentientSword, 1);
|
||||
renderHelper.customItemRender(sentientSword, 0);
|
||||
renderHelper.customItemRender(sentientSword, 1);
|
||||
renderHelper.itemRender(sentientBow, 0, "ItemSentientBow");
|
||||
renderHelper.itemRender(sentientBow, 1, "ItemSentientBow_pulling_0");
|
||||
renderHelper.itemRender(sentientBow, 2, "ItemSentientBow_pulling_1");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue