Fixed server sided issue with Attractor Array

Added Movement Array, and helped generalize the Arrays a bit more
This commit is contained in:
WayofTime 2016-06-29 07:43:04 -04:00
parent 22c1f0db55
commit 1836fc742d
11 changed files with 130 additions and 13 deletions

View file

@ -56,6 +56,11 @@ public class AlchemyArrayEffectAttractor extends AlchemyArrayEffect
@Override
public boolean update(TileEntity tile, int ticksActive)
{
if (tile.getWorld().isRemote)
{
return false;
}
BlockPos pos = tile.getPos();
counter++;
if (counter < 10)

View file

@ -1,8 +1,14 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
import WayofTime.bloodmagic.api.iface.IAlchemyArray;
public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
{
@ -17,6 +23,46 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
return false;
}
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
{
double motionY = 0.5;
double speed = 3;
EnumFacing direction = array.getRotation();
entity.motionY = motionY;
entity.fallDistance = 0;
switch (direction)
{
case NORTH:
entity.motionX = 0;
entity.motionY = motionY;
entity.motionZ = -speed;
break;
case SOUTH:
entity.motionX = 0;
entity.motionY = motionY;
entity.motionZ = speed;
break;
case WEST:
entity.motionX = -speed;
entity.motionY = motionY;
entity.motionZ = 0;
break;
case EAST:
entity.motionX = speed;
entity.motionY = motionY;
entity.motionZ = 0;
break;
default:
break;
}
}
@Override
public void writeToNBT(NBTTagCompound tag)
{

View file

@ -8,6 +8,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.iface.IAlchemyArray;
@RequiredArgsConstructor
public abstract class AlchemyArrayEffect
@ -23,7 +24,7 @@ public abstract class AlchemyArrayEffect
public abstract AlchemyArrayEffect getNewCopy();
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
{
}

View file

@ -8,6 +8,7 @@ import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class AlchemyCircleRenderer
{
@ -72,6 +73,13 @@ public class AlchemyCircleRenderer
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
if (!(tile instanceof TileAlchemyArray))
{
return;
}
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
@ -94,6 +102,7 @@ public class AlchemyCircleRenderer
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
EnumFacing rotation = tileArray.getRotation();
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
@ -125,6 +134,9 @@ public class AlchemyCircleRenderer
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 0, 1);
GlStateManager.rotate(secondaryRot, 1, 0, 0);
GlStateManager.rotate(secondaryRot * 0.45812f, 0, 0, 1);
@ -150,5 +162,6 @@ public class AlchemyCircleRenderer
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
}

View file

@ -0,0 +1,8 @@
package WayofTime.bloodmagic.api.iface;
import net.minecraft.util.EnumFacing;
public interface IAlchemyArray
{
public abstract EnumFacing getRotation();
}

View file

@ -9,6 +9,7 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
{
@ -57,6 +58,13 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
@Override
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
if (!(tile instanceof TileAlchemyArray))
{
return;
}
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
@ -78,6 +86,7 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
EnumFacing rotation = tileArray.getRotation();
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
@ -109,6 +118,9 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 0, 1);
GlStateManager.rotate(secondaryRot, 1, 0, 0);
double var31 = 0.0D;
@ -133,5 +145,6 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
}

View file

@ -9,6 +9,7 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
{
@ -31,7 +32,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
@Override
public float getRotation(float craftTime)
{
float offset = 2;
float offset = 50;
if (craftTime >= offset)
{
float modifier = (craftTime - offset) * 5f;
@ -49,6 +50,13 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
@Override
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
if (!(tile instanceof TileAlchemyArray))
{
return;
}
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
@ -69,6 +77,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
EnumFacing rotation = tileArray.getRotation();
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
@ -100,6 +109,9 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 1, 0);
// GlStateManager.rotate(secondaryRot, 1, 0, 0);
// GlStateManager.rotate(secondaryRot, 0, 1, 0);
@ -125,5 +137,6 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
}

View file

@ -6,6 +6,7 @@ import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
@ -21,6 +22,7 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.util.helper.TextHelper;
public class ItemArcaneAshes extends Item implements IVariantProvider
@ -49,7 +51,14 @@ public class ItemArcaneAshes extends Item implements IVariantProvider
{
if (!world.isRemote)
{
EnumFacing rotation = EnumFacing.fromAngle(player.getRotationYawHead());
world.setBlockState(newPos, ModBlocks.alchemyArray.getDefaultState());
TileEntity tile = world.getTileEntity(newPos);
if (tile instanceof TileAlchemyArray)
{
((TileAlchemyArray) tile).setRotation(rotation);
}
stack.damageItem(1, player);
}

View file

@ -1,22 +1,20 @@
package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import java.util.UUID;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import java.util.UUID;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class LivingArmourUpgradeSpeed extends LivingArmourUpgrade
{

View file

@ -229,7 +229,7 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TRANSPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTransposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.GHAST_TEAR), new ItemStack(Items.GHAST_TEAR), new AlchemyArrayEffectMovement("attractor"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectMovement("movement"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
}
public static void addCompressionHandlers()

View file

@ -1,19 +1,28 @@
package WayofTime.bloodmagic.tile;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SPacketUpdateTileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
import WayofTime.bloodmagic.api.iface.IAlchemyArray;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
public class TileAlchemyArray extends TileInventory implements ITickable
public class TileAlchemyArray extends TileInventory implements ITickable, IAlchemyArray
{
public boolean isActive = false;
public int activeCounter = 0;
@Getter
@Setter
public EnumFacing rotation = EnumFacing.HORIZONTALS[0];;
private String key = "empty";
private AlchemyArrayEffect arrayEffect;
@ -26,7 +35,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
{
if (arrayEffect != null)
{
arrayEffect.onEntityCollidedWithBlock(worldObj, pos, state, entity);
arrayEffect.onEntityCollidedWithBlock(this, worldObj, pos, state, entity);
}
}
@ -37,6 +46,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
this.isActive = tagCompound.getBoolean("isActive");
this.activeCounter = tagCompound.getInteger("activeCounter");
this.key = tagCompound.getString("key");
this.rotation = EnumFacing.HORIZONTALS[tagCompound.getInteger(Constants.NBT.DIRECTION)];
NBTTagCompound arrayTag = tagCompound.getCompoundTag("arrayTag");
arrayEffect = AlchemyArrayRecipeRegistry.getAlchemyArrayEffect(key);
@ -53,6 +63,7 @@ public class TileAlchemyArray extends TileInventory implements ITickable
tagCompound.setBoolean("isActive", isActive);
tagCompound.setInteger("activeCounter", activeCounter);
tagCompound.setString("key", "".equals(key) ? "empty" : key);
tagCompound.setInteger(Constants.NBT.DIRECTION, rotation.getHorizontalIndex());
NBTTagCompound arrayTag = new NBTTagCompound();
if (arrayEffect != null)