Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
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parent
22c1f0db55
commit
1836fc742d
11 changed files with 130 additions and 13 deletions
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@ -9,6 +9,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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@ -57,6 +58,13 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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return;
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}
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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@ -78,6 +86,7 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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@ -109,6 +118,9 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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GlStateManager.pushMatrix();
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GlStateManager.rotate(rot, 0, 0, 1);
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GlStateManager.rotate(secondaryRot, 1, 0, 0);
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double var31 = 0.0D;
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@ -133,5 +145,6 @@ public class AttractorAlchemyCircleRenderer extends AlchemyCircleRenderer
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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}
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@ -9,6 +9,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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@ -31,7 +32,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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@Override
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public float getRotation(float craftTime)
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{
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float offset = 2;
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float offset = 50;
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if (craftTime >= offset)
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{
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float modifier = (craftTime - offset) * 5f;
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@ -49,6 +50,13 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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return;
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}
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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@ -69,6 +77,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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@ -100,6 +109,9 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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GlStateManager.pushMatrix();
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GlStateManager.rotate(rot, 0, 1, 0);
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// GlStateManager.rotate(secondaryRot, 1, 0, 0);
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// GlStateManager.rotate(secondaryRot, 0, 1, 0);
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@ -125,5 +137,6 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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}
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