Fixed server sided issue with Attractor Array

Added Movement Array, and helped generalize the Arrays a bit more
This commit is contained in:
WayofTime 2016-06-29 07:43:04 -04:00
parent 22c1f0db55
commit 1836fc742d
11 changed files with 130 additions and 13 deletions

View file

@ -8,6 +8,7 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.iface.IAlchemyArray;
@RequiredArgsConstructor
public abstract class AlchemyArrayEffect
@ -23,7 +24,7 @@ public abstract class AlchemyArrayEffect
public abstract AlchemyArrayEffect getNewCopy();
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
{
}