Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
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22c1f0db55
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1836fc742d
11 changed files with 130 additions and 13 deletions
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@ -8,6 +8,7 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.iface.IAlchemyArray;
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@RequiredArgsConstructor
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public abstract class AlchemyArrayEffect
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@ -23,7 +24,7 @@ public abstract class AlchemyArrayEffect
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public abstract AlchemyArrayEffect getNewCopy();
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public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity)
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
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{
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}
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