Fixed server sided issue with Attractor Array
Added Movement Array, and helped generalize the Arrays a bit more
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parent
22c1f0db55
commit
1836fc742d
11 changed files with 130 additions and 13 deletions
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@ -56,6 +56,11 @@ public class AlchemyArrayEffectAttractor extends AlchemyArrayEffect
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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if (tile.getWorld().isRemote)
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{
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return false;
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}
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BlockPos pos = tile.getPos();
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counter++;
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if (counter < 10)
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@ -1,8 +1,14 @@
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.iface.IAlchemyArray;
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public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
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{
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@ -17,6 +23,46 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
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return false;
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}
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@Override
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
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{
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double motionY = 0.5;
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double speed = 3;
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EnumFacing direction = array.getRotation();
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entity.motionY = motionY;
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entity.fallDistance = 0;
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switch (direction)
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{
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case NORTH:
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entity.motionX = 0;
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entity.motionY = motionY;
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entity.motionZ = -speed;
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break;
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case SOUTH:
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entity.motionX = 0;
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entity.motionY = motionY;
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entity.motionZ = speed;
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break;
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case WEST:
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entity.motionX = -speed;
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entity.motionY = motionY;
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entity.motionZ = 0;
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break;
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case EAST:
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entity.motionX = speed;
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entity.motionY = motionY;
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entity.motionZ = 0;
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break;
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default:
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break;
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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