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BM_src/WayofTime/alchemicalWizardry/ModBlocks.java
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BM_src/WayofTime/alchemicalWizardry/ModBlocks.java
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package WayofTime.alchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.LifeEssence;
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import WayofTime.alchemicalWizardry.common.block.*;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.creativetab.CreativeTabs;
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/**
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* Created with IntelliJ IDEA.
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* User: Pokefenn
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* Date: 17/01/14
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* Time: 19:48
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*/
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public class ModBlocks
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{
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public static Block testingBlock;
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public static Block bloodStoneBrick;
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public static Block largeBloodStoneBrick;
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// public static Block lifeEssenceStill;
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// public static Block lifeEssenceFlowing;
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public static BlockAltar blockAltar;
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public static BloodRune bloodRune;
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public static SpeedRune speedRune;
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public static EfficiencyRune efficiencyRune;
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public static RuneOfSacrifice runeOfSacrifice;
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public static RuneOfSelfSacrifice runeOfSelfSacrifice;
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public static Block blockMasterStone;
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public static Block ritualStone;
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public static Block imperfectRitualStone;
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public static Block bloodSocket;
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public static Block emptySocket;
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public static Block armourForge;
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public static Block blockWritingTable;
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public static Block blockHomHeart;
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public static Block blockPedestal;
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public static Block blockPlinth;
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public static Block blockLifeEssence;
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public static Block blockTeleposer;
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public static Block spectralBlock;
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public static Block blockConduit;
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public static Block blockBloodLight;
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public static void init()
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{
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//testingBlock = new TestingBlock(AlchemicalWizardry.testingBlockBlockID, Material.ground).setHardness(2.0F).setStepSound(Block.soundStoneFootstep).setCreativeTab(CreativeTabs.tabBlock).setLightValue(1.0F);
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//lifeEssenceStill = new LifeEssenceStill(lifeEssenceStillBlockID);
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//lifeEssenceFlowing = new LifeEssenceFlowing(lifeEssenceFlowingBlockID);
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blockAltar = new BlockAltar(AlchemicalWizardry.blockAltarBlockID);
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bloodRune = new BloodRune(AlchemicalWizardry.bloodRuneBlockID);
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speedRune = new SpeedRune(AlchemicalWizardry.speedRuneBlockID);
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efficiencyRune = new EfficiencyRune(AlchemicalWizardry.efficiencyRuneBlockID);
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runeOfSacrifice = new RuneOfSacrifice(AlchemicalWizardry.runeOfSacrificeBlockID);
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runeOfSelfSacrifice = new RuneOfSelfSacrifice(AlchemicalWizardry.runeOfSelfSacrificeBlockID);
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AlchemicalWizardry.lifeEssenceFluid = new LifeEssence("Life Essence");
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blockTeleposer = new BlockTeleposer(AlchemicalWizardry.blockTeleposerBlockID);
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spectralBlock = new SpectralBlock(AlchemicalWizardry.spectralBlockBlockID);
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ritualStone = new RitualStone(AlchemicalWizardry.ritualStoneBlockID);
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blockMasterStone = new BlockMasterStone(AlchemicalWizardry.blockMasterStoneBlockID);
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imperfectRitualStone = new ImperfectRitualStone(AlchemicalWizardry.imperfectRitualStoneBlockID);
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bloodSocket = new BlockSocket(AlchemicalWizardry.bloodSocketBlockID);
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armourForge = new ArmourForge(AlchemicalWizardry.armourForgeBlockID);
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emptySocket = new EmptySocket(AlchemicalWizardry.emptySocketBlockID);
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largeBloodStoneBrick = new LargeBloodStoneBrick(AlchemicalWizardry.largeBloodStoneBrickBlockID);
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bloodStoneBrick = new BloodStoneBrick(AlchemicalWizardry.bloodStoneBrickBlockID);
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blockWritingTable = new BlockWritingTable(AlchemicalWizardry.blockWritingTableBlockID);
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blockHomHeart = new BlockHomHeart(AlchemicalWizardry.blockHomHeartBlockID);
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blockPedestal = new BlockPedestal(AlchemicalWizardry.blockPedestalBlockID);
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blockPlinth = new BlockPlinth(AlchemicalWizardry.blockPlinthBlockID);
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blockBloodLight = new BlockBloodLightSource(AlchemicalWizardry.blockBloodLightBlockID);
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}
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}
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