v1.1.0 release!
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20 changed files with 233 additions and 57 deletions
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@ -867,11 +867,11 @@ public class TEAltar extends TileEntity implements IInventory, IFluidTank, IFlui
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this.isUpgraded = checkUpgrade;
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this.upgradeLevel = upgradeState;
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this.consumptionMultiplier = (float) (0.15 * upgrades.getSpeedUpgrades());
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this.consumptionMultiplier = (float) (0.20 * upgrades.getSpeedUpgrades());
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this.efficiencyMultiplier = (float) Math.pow(0.85, upgrades.getSpeedUpgrades());
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this.sacrificeEfficiencyMultiplier = (float) (0.10 * upgrades.getSacrificeUpgrades());
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this.selfSacrificeEfficiencyMultiplier = (float) (0.10 * upgrades.getSelfSacrificeUpgrades());
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this.capacityMultiplier = (float) (1 + 0.15 * upgrades.getAltarCapacitiveUpgrades());
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this.capacityMultiplier = (float) ((1*Math.pow(1.10,upgrades.getBetterCapacitiveUpgrades()) + 0.20 * upgrades.getAltarCapacitiveUpgrades()));
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//TODO finalize values
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this.dislocationMultiplier = (float) (Math.pow(1.2, upgrades.getDisplacementUpgrades()));
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this.orbCapacityMultiplier = (float) (1 + 0.02 * upgrades.getOrbCapacitiveUpgrades());
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