- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent. - Started adding in the Alchemy Table... not really started.
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{
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"forge_marker": 1,
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"defaults": {
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"textures": { },
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"model": "bloodmagic:ModelAlchemyTable.obj",
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"custom": { "flip-v": true },
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"transform" : "forge:default-block"
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},
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"variants": {
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"normal": [{
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}]
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}
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}
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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map_Kd bloodmagic:models/alchemytable
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