- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.

- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
This commit is contained in:
WayofTime 2016-04-29 19:45:45 -04:00
parent aacb54962b
commit 172cf86348
9 changed files with 1465 additions and 23 deletions

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{
"forge_marker": 1,
"defaults": {
"textures": { },
"model": "bloodmagic:ModelAlchemyTable.obj",
"custom": { "flip-v": true },
"transform" : "forge:default-block"
},
"variants": {
"normal": [{
}]
}
}

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# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2
map_Kd bloodmagic:models/alchemytable

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