- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent. - Started adding in the Alchemy Table... not really started.
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9 changed files with 1465 additions and 23 deletions
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@ -9,6 +9,7 @@ import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.BlockAlchemyArray;
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import WayofTime.bloodmagic.block.BlockAlchemyTable;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.block.BlockBloodLight;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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@ -87,6 +88,8 @@ public class ModBlocks
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public static Block demonCrystallizer;
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public static Block demonCrystal;
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public static Block alchemyTable;
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public static Block lifeEssence;
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public static Block crystal;
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@ -130,6 +133,8 @@ public class ModBlocks
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demonCrystallizer = registerBlock(new BlockDemonCrystallizer(), Constants.BloodMagicBlock.DEMON_CRYSTALLIZER.getRegName());
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demonCrystal = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal()), Constants.BloodMagicBlock.DEMON_CRYSTAL.getRegName());
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alchemyTable = registerBlock(new BlockAlchemyTable(), Constants.BloodMagicBlock.ALCHEMY_TABLE.getRegName());
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dimensionalPortal = registerBlock(new BlockDimensionalPortal(), Constants.BloodMagicBlock.DIMENSIONAL_PORTAL.getRegName());
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bloodTank = registerBlock(new ItemBlockBloodTank(new BlockBloodTank()), Constants.BloodMagicBlock.BLOOD_TANK.getRegName());
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