- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.

- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
This commit is contained in:
WayofTime 2016-04-29 19:45:45 -04:00
parent aacb54962b
commit 172cf86348
9 changed files with 1465 additions and 23 deletions

View file

@ -9,6 +9,7 @@ import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.block.BlockAlchemyArray;
import WayofTime.bloodmagic.block.BlockAlchemyTable;
import WayofTime.bloodmagic.block.BlockAltar;
import WayofTime.bloodmagic.block.BlockBloodLight;
import WayofTime.bloodmagic.block.BlockBloodRune;
@ -87,6 +88,8 @@ public class ModBlocks
public static Block demonCrystallizer;
public static Block demonCrystal;
public static Block alchemyTable;
public static Block lifeEssence;
public static Block crystal;
@ -130,6 +133,8 @@ public class ModBlocks
demonCrystallizer = registerBlock(new BlockDemonCrystallizer(), Constants.BloodMagicBlock.DEMON_CRYSTALLIZER.getRegName());
demonCrystal = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal()), Constants.BloodMagicBlock.DEMON_CRYSTAL.getRegName());
alchemyTable = registerBlock(new BlockAlchemyTable(), Constants.BloodMagicBlock.ALCHEMY_TABLE.getRegName());
dimensionalPortal = registerBlock(new BlockDimensionalPortal(), Constants.BloodMagicBlock.DIMENSIONAL_PORTAL.getRegName());
bloodTank = registerBlock(new ItemBlockBloodTank(new BlockBloodTank()), Constants.BloodMagicBlock.BLOOD_TANK.getRegName());