- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.

- Living Armour is now repairable in an anvil with Binding Reagent.
- Started adding in the Alchemy Table... not really started.
This commit is contained in:
WayofTime 2016-04-29 19:45:45 -04:00
parent aacb54962b
commit 172cf86348
9 changed files with 1465 additions and 23 deletions

View file

@ -1,14 +1,12 @@
package WayofTime.bloodmagic.api;
import java.util.Locale;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.potion.Potion;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.fml.common.registry.GameRegistry;
import java.util.Locale;
public class Constants
{
@ -257,7 +255,8 @@ public class Constants
DEMON_CRYSTALLIZER("BlockDemonCrystallizer"),
DEMON_CRYSTAL("BlockDemonCrystal"),
DIMENSIONAL_PORTAL("BlockDimensionalPortal"),
BLOOD_TANK("BlockBloodTank");
BLOOD_TANK("BlockBloodTank"),
ALCHEMY_TABLE("BlockAlchemyTable");
@Getter
private final String regName;