- Changed Living Armour so that it is now damagable. The Living Armour Chestplate will be damaged, but will not break. If it gets to ~0 durability, it will damage your LP network heavily.
- Living Armour is now repairable in an anvil with Binding Reagent. - Started adding in the Alchemy Table... not really started.
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9 changed files with 1465 additions and 23 deletions
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@ -1,14 +1,12 @@
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package WayofTime.bloodmagic.api;
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import java.util.Locale;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.potion.Potion;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import java.util.Locale;
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public class Constants
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{
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DEMON_CRYSTALLIZER("BlockDemonCrystallizer"),
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DEMON_CRYSTAL("BlockDemonCrystal"),
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DIMENSIONAL_PORTAL("BlockDimensionalPortal"),
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BLOOD_TANK("BlockBloodTank");
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BLOOD_TANK("BlockBloodTank"),
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ALCHEMY_TABLE("BlockAlchemyTable");
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@Getter
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private final String regName;
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