Added the Ritual for Water and did some rudimentary tests. Issue: MRS does not load properly on world load.
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4 changed files with 73 additions and 3 deletions
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@ -23,11 +23,15 @@ public abstract class Ritual {
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this(name, crystalLevel, activationCost, null);
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}
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public abstract boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player);
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player) {
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return true;
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}
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public abstract void performRitual(IMasterRitualStone masterRitualStone);
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public abstract void stopRitual(IMasterRitualStone masterRitualStone, Ritual.BreakType breakType);
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
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}
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public abstract int getRefreshCost();
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