Work on the ore tripling and various other things
Finished adding items required for the ore processing systems. Almost to the point where things are finalized for the first alpha release.
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77 changed files with 1151 additions and 36 deletions
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@ -66,6 +66,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> DAWN_RITUAL_STONE_ITEM = ITEMS.register("lightritualstone", () -> new BlockItem(BloodMagicBlocks.DAWN_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ALCHEMICAL_REACTION_CHAMBER_ITEM = ITEMS.register("alchemicalreactionchamber", () -> new BlockItem(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DEMON_CRUCIBLE_ITEM = ITEMS.register("demoncrucible", () -> new BlockItem(BloodMagicBlocks.DEMON_CRUCIBLE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> DEMON_CRYSTALLIZER_ITEM = ITEMS.register("demoncrystallizer", () -> new BlockItem(BloodMagicBlocks.DEMON_CRYSTALLIZER.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOODSTONE_ITEM = ITEMS.register("largebloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOODSTONE_BRICK_ITEM = ITEMS.register("bloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE_BRICK.get(), new Item.Properties().group(BloodMagic.TAB)));
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@ -135,6 +136,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> PETTY_GEM = ITEMS.register("soulgempetty", () -> new ItemSoulGem("petty", 64));
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public static final RegistryObject<Item> LESSER_GEM = ITEMS.register("soulgemlesser", () -> new ItemSoulGem("lesser", 256));
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public static final RegistryObject<Item> COMMON_GEM = ITEMS.register("soulgemcommon", () -> new ItemSoulGem("common", 1024));
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public static final RegistryObject<Item> GREATER_GEM = ITEMS.register("soulgemgreater", () -> new ItemSoulGem("greater", 4096));
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public static final RegistryObject<Item> MONSTER_SOUL_RAW = BASICITEMS.register("basemonstersoul", () -> new ItemMonsterSoul(EnumDemonWillType.DEFAULT));
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public static final RegistryObject<Item> MONSTER_SOUL_CORROSIVE = BASICITEMS.register("basemonstersoul_corrosive", () -> new ItemMonsterSoul(EnumDemonWillType.CORROSIVE));
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@ -162,16 +164,28 @@ public class BloodMagicItems
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public static final RegistryObject<Item> PRIMITIVE_FURNACE_CELL = BASICITEMS.register("furnacecell_primitive", () -> new ItemARCToolBase(128, 1.25));
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public static final RegistryObject<Item> PRIMITIVE_EXPLOSIVE_CELL = BASICITEMS.register("primitive_explosive_cell", () -> new ItemARCToolBase(256, 1.25));
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public static final RegistryObject<Item> PRIMITIVE_HYDRATION_CELL = BASICITEMS.register("primitive_hydration_cell", () -> new ItemARCToolBase(128, 1.25));
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public static final RegistryObject<Item> PRIMITIVE_CRYSTALLINE_RESONATOR = BASICITEMS.register("primitive_crystalline_resonator", () -> new ItemARCToolBase(128, 1.25));
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public static final RegistryObject<Item> CRYSTALLINE_RESONATOR = BASICITEMS.register("crystalline_resonator", () -> new ItemARCToolBase(512, 2, 2));
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// Alchemy Table items
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public static final RegistryObject<Item> BASIC_CUTTING_FLUID = BASICITEMS.register("basiccuttingfluid", () -> new ItemARCToolBase(16, 1));
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public static final RegistryObject<Item> BASIC_CUTTING_FLUID = BASICITEMS.register("basiccuttingfluid", () -> new ItemARCToolBase(64, 1));
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public static final RegistryObject<Item> EXPLOSIVE_POWDER = BASICITEMS.register("explosivepowder", () -> new ItemARCToolBase(64, 1));
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public static final RegistryObject<Item> IRON_SAND = BASICITEMS.register("ironsand", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_SAND = BASICITEMS.register("goldsand", () -> new ItemBase());
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public static final RegistryObject<Item> COAL_SAND = BASICITEMS.register("coalsand", () -> new ItemBase());
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public static final RegistryObject<Item> SULFUR = BASICITEMS.register("sulfur", () -> new ItemBase());
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public static final RegistryObject<Item> SALTPETER = BASICITEMS.register("saltpeter", () -> new ItemBase());
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public static final RegistryObject<Item> PLANT_OIL = BASICITEMS.register("plantoil", () -> new ItemBase());
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// Fragments
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public static final RegistryObject<Item> IRON_FRAGMENT = BASICITEMS.register("ironfragment", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_FRAGMENT = BASICITEMS.register("goldfragment", () -> new ItemBase());
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// Gravels
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public static final RegistryObject<Item> IRON_GRAVEL = BASICITEMS.register("irongravel", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_GRAVEL = BASICITEMS.register("goldgravel", () -> new ItemBase());
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// Sands
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public static final RegistryObject<Item> IRON_SAND = BASICITEMS.register("ironsand", () -> new ItemBase());
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public static final RegistryObject<Item> GOLD_SAND = BASICITEMS.register("goldsand", () -> new ItemBase());
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public static final RegistryObject<Item> COAL_SAND = BASICITEMS.register("coalsand", () -> new ItemBase());
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}
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