Work on the ore tripling and various other things

Finished adding items required for the ore processing systems. Almost to the point where things are finalized for the first alpha release.
This commit is contained in:
WayofTime 2020-11-05 16:10:50 -05:00
parent 5e8437fe58
commit 15e538c800
77 changed files with 1151 additions and 36 deletions

View file

@ -90,6 +90,9 @@ public class GeneratorLanguage extends LanguageProvider
add("tooltip.bloodmagic.activationcrystal.awakened", "Activates more powerful rituals");
add("tooltip.bloodmagic.activationcrystal.creative", "Creative Only - Activates any ritual");
add("tooltip.bloodmagic.arctool.additionaldrops", "Increases chance of additional outputs by: x%s");
add("tooltip.bloodmagic.arctool.uses", "Uses remaining: %s");
add("itemGroup.bloodmagictab", "Blood Magic");
// Ritual info
@ -169,6 +172,15 @@ public class GeneratorLanguage extends LanguageProvider
addBlock(BloodMagicBlocks.BLOODSTONE, "Large Bloodstone Brick");
addBlock(BloodMagicBlocks.BLOODSTONE_BRICK, "Bloodstone Brick");
addBlock(BloodMagicBlocks.RAW_CRYSTAL_BLOCK, "Raw Crystal Cluster");
addBlock(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK, "Corrosive Crystal Cluster");
addBlock(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK, "Destructive Crystal Cluster");
addBlock(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK, "Vengeful Crystal Cluster");
addBlock(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK, "Steadfast Crystal Cluster");
addBlock(BloodMagicBlocks.DEMON_CRUCIBLE, "Demon Crucible");
addBlock(BloodMagicBlocks.DEMON_CRYSTALLIZER, "Demon Crystallizer");
// Item names
addItem(BloodMagicItems.WEAK_BLOOD_ORB, "Weak Blood Orb");
addItem(BloodMagicItems.APPRENTICE_BLOOD_ORB, "Apprentice Blood Orb");
@ -209,6 +221,7 @@ public class GeneratorLanguage extends LanguageProvider
addItem(BloodMagicItems.PETTY_GEM, "Petty Tartaric Gem");
addItem(BloodMagicItems.LESSER_GEM, "Lesser Tartaric Gem");
addItem(BloodMagicItems.COMMON_GEM, "Common Tartaric Gem");
addItem(BloodMagicItems.GREATER_GEM, "Greater Tartaric Gem");
addItem(BloodMagicItems.MONSTER_SOUL_RAW, "Demon Will");
addItem(BloodMagicItems.MONSTER_SOUL_CORROSIVE, "Demon Will");
addItem(BloodMagicItems.MONSTER_SOUL_DESTRUCTIVE, "Demon Will");
@ -234,6 +247,33 @@ public class GeneratorLanguage extends LanguageProvider
addItem(BloodMagicItems.SANGUINE_REVERTER, "Sanguine Reverter");
addItem(BloodMagicItems.PRIMITIVE_FURNACE_CELL, "Primitive Fuel Cell");
addItem(BloodMagicItems.PRIMITIVE_CRYSTALLINE_RESONATOR, "Primitive Resonator");
addItem(BloodMagicItems.CRYSTALLINE_RESONATOR, "Crystalline Resonator");
addItem(BloodMagicItems.PRIMITIVE_HYDRATION_CELL, "Primitive Hydration Cell");
addItem(BloodMagicItems.PRIMITIVE_EXPLOSIVE_CELL, "Primitive Explosive Cell");
addItem(BloodMagicItems.EXPLOSIVE_POWDER, "Explosive Powder");
addItem(BloodMagicItems.BASIC_CUTTING_FLUID, "Basic Cutting Fluid");
// Alchemy Items
addItem(BloodMagicItems.PLANT_OIL, "Plant Oil");
// Sands
addItem(BloodMagicItems.COAL_SAND, "Coal Sand");
addItem(BloodMagicItems.IRON_SAND, "Iron Sand");
addItem(BloodMagicItems.GOLD_SAND, "Gold Sand");
addItem(BloodMagicItems.SULFUR, "Sulfur");
addItem(BloodMagicItems.SALTPETER, "Saltpeter");
// Fragments
addItem(BloodMagicItems.IRON_FRAGMENT, "Iron Ore Fragment");
addItem(BloodMagicItems.GOLD_FRAGMENT, "Gold Ore Fragment");
// Gravels
addItem(BloodMagicItems.IRON_GRAVEL, "Iron Gravel");
addItem(BloodMagicItems.GOLD_GRAVEL, "Gold Gravel");
// addItem(BloodMagicItems , "");
// JEI