Work on the ore tripling and various other things
Finished adding items required for the ore processing systems. Almost to the point where things are finalized for the first alpha release.
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77 changed files with 1151 additions and 36 deletions
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@ -73,6 +73,7 @@ public class BloodMagicBlocks
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public static final RegistryObject<Block> ALCHEMY_TABLE = BLOCKS.register("alchemytable", () -> new BlockAlchemyTable());
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public static final RegistryObject<Block> DEMON_CRUCIBLE = BLOCKS.register("demoncrucible", () -> new BlockDemonCrucible());
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public static final RegistryObject<Block> DEMON_CRYSTALLIZER = BLOCKS.register("demoncrystallizer", () -> new BlockDemonCrystallizer());
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public static final RegistryObject<Block> RAW_CRYSTAL_BLOCK = BLOCKS.register("rawdemoncrystal", () -> new BlockDemonCrystal(EnumDemonWillType.DEFAULT));
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public static final RegistryObject<Block> CORROSIVE_CRYSTAL_BLOCK = BLOCKS.register("corrosivedemoncrystal", () -> new BlockDemonCrystal(EnumDemonWillType.CORROSIVE));
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