Fixed crash on death for servers
Fixed an issue where the client would crash when you died by the Sacrificial Knife when on a server.
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ec1b0644cb
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152525bbe3
6 changed files with 8 additions and 6 deletions
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@ -19,6 +19,8 @@ public class GeneratorLanguage extends LanguageProvider
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// Creative Tab
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add("itemGroup.bloodmagic.creativeTab", "Blood Magic");
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add("chat.bloodmagic.damageSource", "%s's soul became too weak");
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// Tile Entitites
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add("tile.bloodmagic.soulforge.name", "Hellfire Forge");
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@ -102,7 +102,7 @@ public class ItemSacrificialDagger extends Item
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player.hurtResistantTime = 0;
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player.attackEntityFrom(DamageSourceBloodMagic.INSTANCE, 0.001F);
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player.setHealth(Math.max(player.getHealth() - 1.998F, 0.0001f));
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if (player.getHealth() <= 0.001f)
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if (player.getHealth() <= 0.001f && !world.isRemote)
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{
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player.onDeath(DamageSourceBloodMagic.INSTANCE);
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player.setHealth(0);
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