Fixed crash on death for servers
Fixed an issue where the client would crash when you died by the Sacrificial Knife when on a server.
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ec1b0644cb
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6 changed files with 8 additions and 6 deletions
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@ -3,8 +3,7 @@ package wayoftime.bloodmagic.util;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import wayoftime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.util.text.TranslationTextComponent;
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public class DamageSourceBloodMagic extends DamageSource
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{
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@ -21,6 +20,6 @@ public class DamageSourceBloodMagic extends DamageSource
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@Override
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public ITextComponent getDeathMessage(LivingEntity livingBase)
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{
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return new StringTextComponent(TextHelper.localizeEffect("chat.bloodmagic.damageSource", livingBase.getName()));
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return new TranslationTextComponent("chat.bloodmagic.damageSource", livingBase.getName());
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}
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}
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