Fixed separate NPE with the Sigil of Holding.

Added possible fix to an Incense glitch.
This commit is contained in:
WayofTime 2016-06-07 21:11:21 -04:00
parent eccf747a09
commit 150ed4c6a9
2 changed files with 3 additions and 3 deletions

View file

@ -40,7 +40,7 @@ public class InventoryHolding extends ItemInventory
{
ItemStack itemStack = entityPlayer.inventory.getStackInSlot(i);
if (hasUUID(itemStack))
if (itemStack != null && hasUUID(itemStack))
{
if (itemStack.getTagCompound().getLong(Constants.NBT.MOST_SIG) == parentStackUUID.getMostSignificantBits() && itemStack.getTagCompound().getLong(Constants.NBT.LEAST_SIG) == parentStackUUID.getLeastSignificantBits())
{
@ -84,7 +84,7 @@ public class InventoryHolding extends ItemInventory
public static boolean hasUUID(ItemStack itemStack)
{
return itemStack.getTagCompound().hasKey(Constants.NBT.MOST_SIG) && itemStack.getTagCompound().hasKey(Constants.NBT.LEAST_SIG);
return itemStack.hasTagCompound() && itemStack.getTagCompound().hasKey(Constants.NBT.MOST_SIG) && itemStack.getTagCompound().hasKey(Constants.NBT.LEAST_SIG);
}
public static void setUUID(ItemStack itemStack)