Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes
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4f9fad22c5
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14f9e3c61b
66 changed files with 2425 additions and 911 deletions
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@ -88,7 +88,7 @@ public class RitualEffectFeatheredKnife extends RitualEffect
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{
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entity = (EntityPlayer) iterator1.next();
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if (entity.getClass().equals(EntityPlayerMP.class) || entity.getClass().equals(EntityPlayer.class))
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if (!SpellHelper.isFakePlayer(world, entity))
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{
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entityCount++;
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}
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@ -114,9 +114,9 @@ public class RitualEffectFeatheredKnife extends RitualEffect
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entity = (EntityPlayer) iterator2.next();
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//entity = (EntityPlayer)iterator1.next();
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if (entity.getClass().equals(EntityPlayerMP.class) || entity.getClass().equals(EntityPlayer.class))
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if (!SpellHelper.isFakePlayer(world, entity))
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{
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if (entity.getHealth() > 6.2f)
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if (entity.getHealth()/entity.getMaxHealth() > 0.3d)
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{
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entity.setHealth(entity.getHealth() - 1);
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entityCount++;
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