Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes

This commit is contained in:
WayofTime 2014-08-10 14:38:51 -04:00
parent 4f9fad22c5
commit 14f9e3c61b
66 changed files with 2425 additions and 911 deletions

View file

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package WayofTime.alchemicalWizardry.common.renderer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.ResourceLocation;
import WayofTime.alchemicalWizardry.common.renderer.block.RenderMasterStone;
import WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone;
public abstract class MRSRenderer
{
public abstract void renderAt(TEMasterStone tile, double x, double y, double z);
protected void bindTexture(ResourceLocation p_147499_1_)
{
TextureManager texturemanager = TileEntityRendererDispatcher.instance.field_147553_e;
if (texturemanager != null)
{
texturemanager.bindTexture(p_147499_1_);
}
}
}