Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes
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parent
4f9fad22c5
commit
14f9e3c61b
66 changed files with 2425 additions and 911 deletions
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@ -8,10 +8,15 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ISpecialArmor;
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import thaumcraft.api.IGoggles;
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import thaumcraft.api.IRepairable;
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import thaumcraft.api.IRunicArmor;
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import thaumcraft.api.IVisDiscountGear;
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import thaumcraft.api.ThaumcraftApi;
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import thaumcraft.api.aspects.Aspect;
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import thaumcraft.api.nodes.IRevealer;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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@ -20,13 +25,17 @@ import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGoggles, IVisDiscountGear, IRevealer
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public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGoggles, IVisDiscountGear, IRevealer, IRunicArmor, IRepairable
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{
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private static IIcon helmetIcon;
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private static IIcon helmetIcon;
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private static IIcon plateIcon;
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private static IIcon leggingsIcon;
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private static IIcon bootsIcon;
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public ItemSanguineArmour()
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public ItemSanguineArmour(int armorType)
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{
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super(AlchemicalWizardry.sanguineArmourArmourMaterial, 4, 0);
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super(AlchemicalWizardry.sanguineArmourArmourMaterial, 0, armorType);
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setMaxDamage(1000);
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setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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}
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@ -34,36 +43,97 @@ public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGog
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@SideOnly(Side.CLIENT)
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public void registerIcons(IIconRegister iconRegister)
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{
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//this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
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this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
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this.helmetIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
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this.plateIcon = iconRegister.registerIcon("AlchemicalWizardry:BoundPlate");
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this.leggingsIcon = iconRegister.registerIcon("AlchemicalWizardry:BoundLeggings");
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this.bootsIcon = iconRegister.registerIcon("AlchemicalWizardry:BoundBoots");
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}
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@SideOnly(Side.CLIENT)
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public IIcon getIconFromDamage(int par1)
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{
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if (this.equals(ModItems.sanguineHelmet))
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{
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return this.helmetIcon;
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}
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if (this.equals(ModItems.sanguineRobe))
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{
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return this.plateIcon;
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}
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if (this.equals(ModItems.sanguinePants))
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{
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return this.leggingsIcon;
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}
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if (this.equals(ModItems.sanguineBoots))
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{
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return this.bootsIcon;
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}
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return this.itemIcon;
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
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{
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//if(AlchemicalWizardry.isThaumcraftLoaded)
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if (this == ModItems.sanguineHelmet)
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{
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if (this == ModItems.sanguineHelmet)
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{
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return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
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}
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return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
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}
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if (this == ModItems.sanguineRobe || this == ModItems.sanguineBoots)
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{
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return "alchemicalwizardry:models/armor/boundArmour_layer_1.png";
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}
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if (this == ModItems.sanguinePants)
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{
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return "alchemicalwizardry:models/armor/boundArmour_layer_2.png";
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} else
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{
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return null;
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}
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return null;
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}
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@Override
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public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
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{
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par3List.add("A pair of goggles imbued with power");
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par3List.add("Vis discount: " + 8 + "%");
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}
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int discount = 0;
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switch(this.armorType)
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{
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case 0:
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discount = 8;
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break;
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case 1:
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discount = 4;
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break;
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case 2:
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discount = 3;
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break;
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case 3:
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discount = 3;
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break;
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}
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switch(this.armorType)
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{
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case 0:
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par3List.add("A pair of goggles imbued with power");
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break;
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case 1:
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// @Override
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// public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
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// {
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// return true;
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// }
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case 2:
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case 3:
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par3List.add("Robes imbued with forbidden power");
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}
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par3List.add("Vis discount: " + discount + "%");
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}
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@Override
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public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
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@ -74,7 +144,7 @@ public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGog
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@Override
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public boolean isUpgrade()
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{
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return false;
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return true;
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}
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@Override
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@ -92,7 +162,14 @@ public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGog
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@Override
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public int getVisDiscount(ItemStack stack, EntityPlayer player, Aspect aspect)
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{
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return 8;
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switch(this.armorType)
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{
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case 0: return 8;
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case 1: return 4;
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case 2: return 3;
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case 3: return 3;
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}
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return 0;
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}
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@Override
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@ -100,4 +177,10 @@ public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGog
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{
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return true;
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}
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}
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@Override
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public int getRunicCharge(ItemStack itemstack) {
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// TODO Auto-generated method stub
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return 0;
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}
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}
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