Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes

This commit is contained in:
WayofTime 2014-08-10 14:38:51 -04:00
parent 4f9fad22c5
commit 14f9e3c61b
66 changed files with 2425 additions and 911 deletions

View file

@ -3,27 +3,20 @@ package WayofTime.alchemicalWizardry.common.items.sigil;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCocoa;
import net.minecraft.block.BlockCrops;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockMushroom;
import net.minecraft.block.BlockSapling;
import net.minecraft.block.BlockStem;
import net.minecraft.block.IGrowable;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.BonemealEvent;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.items.interfaces.ArmourUpgrade;
import WayofTime.alchemicalWizardry.common.alchemy.ICombinationalCatalyst;
import WayofTime.alchemicalWizardry.common.items.EnergyItems;
import cpw.mods.fml.common.eventhandler.Event.Result;
import cpw.mods.fml.relauncher.Side;