Fixing Sanguine armour, adding some fancy rendering, doing other random bug fixes
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66 changed files with 2425 additions and 911 deletions
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@ -12,6 +12,7 @@ import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.FakePlayer;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@ -77,7 +78,8 @@ public class SacrificialDagger extends Item
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par2World.spawnParticle("reddust", posX + Math.random() - Math.random(), posY + Math.random() - Math.random(), posZ + Math.random() - Math.random(), f1, f2, f3);
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}
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if (!par2World.isRemote && !(par3EntityPlayer.getClass().equals(EntityPlayerMP.class)))
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if(!par2World.isRemote && SpellHelper.isFakePlayer(par2World, par3EntityPlayer))
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//if (!(par3EntityPlayer.getClass().equals(EntityPlayerMP.class)))
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{
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return par1ItemStack;
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}
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